7970/680 now both feature Megatexture , but isn't that as been covered by glGenTextures( )/glBindTexture( ) ?
if no, what are the limitations.
its like you stil gonna need some kind of activeTexture( ) which going to bind in the end
(at leat with NV_BINDLESS_TEX ) , the 7970 method can be implemented in software, though loadind+parsing texture can be slow on cpu.
if no, what are the limitations.
its like you stil gonna need some kind of activeTexture( ) which going to bind in the end
(at leat with NV_BINDLESS_TEX ) , the 7970 method can be implemented in software, though loadind+parsing texture can be slow on cpu.