GLBenchmark 2.0 Results

http://www.anandtech.com/show/4064/glbenchmark-20-released-modern-socs-benchmarked

So Anandtech did a comparison between various smartphones using GLBenchmark 2.0. The results aren't too surprising with the SGX540 being the fastest and the Adreno 205 coming second. Qualcomm certainly did a good job going from the Adreno 200 to 205. Some interesting points include that there doesn't seem to be much optimization going from Android 2.1 to 2.3 seeing Hummingbird's results are unchanged, the Adreno 200 is surprisingly competitive in OpenGL ES 2.0 with the SGX530 but falls behind in OpenGL ES 1.1, and the SGX 540 really flexes it's lead over the Adreno 205 in OpenGL ES 1.1. Apple also seems to have a well optimized OpenGL ES 1.1 path, with the iPhone 4 and iPad managing to overtake both Adreno 200 and SGX 530 devices in OpenGL ES 1.1 vs. being last in OpenGL ES 2.0.

The other obvious result is how poorly the iPhone 4 and iPad do due to their high resolution. While these results aren't surprising, I'm unsure how come they aren't reflected in actual games. Infinity Blade which is 3rd gen device and up, so no excuse of the 3rd gen devices sharing code paths with older devices due to the common resolution, looks much better on the iPhone 4 than the iPhone 3GS. The GLBenchmark results should indicate that 3rd gen devices should be capable of additional shader effects and AA over the iPhone 4 and iPad, but that doesn't seem the case in actual games. Are developers just leaving performance/features on the table or are their other factors that GLBenchmark isn't capturing? Obviously the iPhone 4 has the additional advantage of more RAM, but wouldn't that be offset by the higher resolution? And the iPad has no such advantage over the iPhone 3GS.

Seeing Apple's focus on high resolution isn't likely to back off, and things will only get worse depending on what resolution the iPad 2 comes with, the new SGX544 seems pretty tempting if it doubles the TMU and ROP count without having to resort to MP configurations which presumably are more complicated. I guess it's too soon for a possible A5 next year to use the SGX544?
 
No it isn't IMHO.

Anyway GL benchmark has also added a 2.0 results database where you can also see Tegra2 results which seems to bank right aside the Galaxy tab with the same resolution. The results sound a bit preliminary though to be honest, since most of the ones I've checked from the user submissions are from one or two users in most cases.

I was expecting 2.0 for quite some time; it was high time for a OGL_ES2.0 benchmark with all these ES2.0 devices available.
 
Well, the current fastest solution right now is my score from the X10 Mini (Adreno 200 + ARM11 600MHz @ 320*240, without JIT).

We can see that the Egypt bench is completely GPU-dependent, and how fillrate and bandwidth limited the first Snapdragons are.
My guess is that the highest score should go to Motorla Flipout (SGX530 @ 320*240).


The Tegra 2 GPU seem to be a bit faster than the SGX540 in OGL ES 2.0, looking at the Malata ZPad vs. Galaxy Tab scores (both running @ 1024*600).


OGL ES 2.0 driver optimization seems to be in the dust for Apple's A4 implementation of SGX535.
 
Given that S5PC110 SoCs performance was somewhat strange too in the beginning in GL benchmark 1.1 and then suddenly increased by very healthy margins, I wouldn't be surprised if we'll see something similar with 2.0 scores on SGX based SoCs some time in the future.
 
Anyone want to bet on how much OMAP4 will beat Tegra2 given its much higher clock speed for the SGX540? :)
EDIT: Mind you T2 is still faster than many competitors - and more importantly T3 is a completely new 3D architecture (with CUDA!) so it's impossible to draw any conclusions about it based on T2.
 
Anyone wanna bet on when we'll actually see an OMAP4 tablet? :(

Not that you couldn't run it on a Blaze or Pandaboard.
 
Broadcom GPU in Nokia N8

Tried running it on my Nokia N8. The Egypt benchmark crashed (not sure if bug in their Symbian code or a driver issue) but the PRO ran fine. You can of course check out scores on the community results and the Broadcom GPU is looking pretty good from the results.
 
I know Tegra 2's feature set is "just enough" for its API compliance, but I'd be interested in how much die that saves versus the extra flexibility of some other mobile architectures. Some tests for power consumption would also be interesting.
 
Hmm, looking at the results and it seems colour depth is 16 bits on those tests, this may mean that visual quality is somewhat impared on the non tiled based platforms (primarily Tegra). The tegra results also all seem to be using a 16 bit Z buffer.

This may mean that it isn't valid to compare these results i.e. Tegra would need to be benchmarked with 24bit FB and Z buffer for a valid comparison imo.

John.
 
Thanks Ailuros. I had seen the speculation before - the closest real mention to a tablet expected to have OMAP4 (okay, I guess I have seen some expect it from PlayBook, but I kinda doubt it), but it's still quite a bit off from an official mention. Unfortunately. :/

One thing that I've been wondering about GLBenchmark 2.0 is exactly what role "multi-pass deferred rendering" plays. It sounds like it's switching render targets to get different parameter buffers filled, since most OGL ES 2.0 cards don't have exposed extensions for multiple render targets. It seems like this approach, while possibly helping everyone else (depending on whether or not the tilers require resolves between the passes), would actually only hinder performance on IMG's TBDRs. Does anyone else have any other comments regarding this?

And I agree that the color performance differences gives nVidia an unfair advantage. Anand should post videos comparing the two, because the Tegra 2 video looks like it has pretty poor color quality at parts.

Even at 24-bit depth SGX would still have an advantage, right? I wonder if Tegra 2 supports 32-bit float depth buffers. Not that it probably makes any real difference for these scenes.
 
One thing that I've been wondering about GLBenchmark 2.0 is exactly what role "multi-pass deferred rendering" plays. It sounds like it's switching render targets to get different parameter buffers filled, since most OGL ES 2.0 cards don't have exposed extensions for multiple render targets. It seems like this approach, while possibly helping everyone else (depending on whether or not the tilers require resolves between the passes), would actually only hinder performance on IMG's TBDRs. Does anyone else have any other comments regarding this?
Not so much a hinedrance as an unnecessary step for us (you can combine Z pre pass and G buffer setup without cost on us).

That said I don't think GL Bench 2 does a Z pre pass though.

And I agree that the color performance differences gives nVidia an unfair advantage. Anand should post videos comparing the two, because the Tegra 2 video looks like it has pretty poor color quality at parts.

Even at 24-bit depth SGX would still have an advantage, right? I wonder if Tegra 2 supports 32-bit float depth buffers. Not that it probably makes any real difference for these scenes.

No probs with 24/32 bit FBs, increases final tile write out BW and DAC read BW but for these type of apps they tend to be a reasonably small proportion of the BW, obviously a different story for Tegra.

Might be wrong but I think we may have seen Z fighting either in this bench or the Rightware ones (Taiji, Hover etc) when running on Tegra...

John.
 
In 3DMarkMobile ES2, you can (potentially) see the depth fighting artifacts on every product that supports less than 32-bit depth configs, due to the application's depth buffer setup and precision available near 1.0. We've asked for a change to the app that inverts the depth buffer, to fix for everyone.

It's a nice highlight of why application developers need to be careful what they're doing with lower precision computation, or ask for higher. Obviously we're OK with the latter :D
 
Not so much a hinedrance as an unnecessary step for us (you can combine Z pre pass and G buffer setup without cost on us).

That said I don't think GL Bench 2 does a Z pre pass though.

When it says deferred multi-pass deferred shading I take that to mean a lot more than Z pre-pass (sorry, I don't know what a G-buffer is), instead interpolating per-pixel lighting parameters (mainly normals) then combining them in a later shader. It seems that if the render target is changed that would defeat the SGX's deferred rendering and increase outgoing bandwidth a lot, all for no benefit.

No probs with 24/32 bit FBs, increases final tile write out BW and DAC read BW but for these type of apps they tend to be a reasonably small proportion of the BW, obviously a different story for Tegra.

Yeah, I didn't think there would be, and obviously it'd increase image quality a lot. All I meant was that SGX's depth buffer being 32-bit float internally gives it an advantage over a 24-bit depth buffer.

Would take with some salt, but if this paste is correct:

http://pastie.org/1254872

Then it looks like Tegra 2 may in fact not support 24-bit or greater depth buffers. nVidia does have a non-linear depth extension to try to counter this, but it's still 16-bit.

While we're on the topic of image quality capabilities, Tegra 2 does have anisotropic filtering which SGX does not.
 
While we're on the topic of image quality capabilities, Tegra 2 does have anisotropic filtering which SGX does not.

It doesn't?

From the iPhone4 GL environment in the GL Benchmark database:

GL_EXT_texture_filter_anisotropic

I'd dare to say that AF couldn't make much sense (performance-wise) when an embedded GPU has only 2 TMUs, but then again goes for SGX as well as Tegra1/2.

Thanks Ailuros. I had seen the speculation before - the closest real mention to a tablet expected to have OMAP4 (okay, I guess I have seen some expect it from PlayBook, but I kinda doubt it), but it's still quite a bit off from an official mention. Unfortunately. :/

Frankly up to recently I personally thought that OMAP4 will be mostly if not exclusively for smart-phones. But if the SGX540 in the 4440 gets clocked as high as TI seems to indicate it doesn't sound like they're intending that one for smart-phones; sounds like a tad too much power consumption to me. With a frequency somewhere over 300MHz things with AF should be a lot easier since you've mentioned it.

I've seen filtering tester screenshots from IMG's AF and seen it in real-time. The first indicate that there are possibly some optimizations at play, but from what I've seen they can't be detected in real-time.

Finally 16bit z this and that, does anyone know why none of the Tegra2 devices I've seen so far (someone correct me if anything has changed in the meantime) aren't giving any MSAA results in GL benchmark? I can see NV's own extension for coverage sampling but none for multisampling.
 
Re tegra2's pixel format support, here's tegra250's full EGL sufrace enumeration circa Jul '10:
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NVIDIA
1.4
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EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000007
EGL_CONFORMANT 0x00000007

config i: 12
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000004
EGL_BLUE_SIZE 0x00000004
EGL_GREEN_SIZE 0x00000004
EGL_RED_SIZE 0x00000004
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000000e
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000007
EGL_CONFORMANT 0x00000007

config i: 13
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000004
EGL_BLUE_SIZE 0x00000004
EGL_GREEN_SIZE 0x00000004
EGL_RED_SIZE 0x00000004
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000000f
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000007
EGL_CONFORMANT 0x00000007

config i: 14
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000001
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000005
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000010
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000007
EGL_CONFORMANT 0x00000005

config i: 15
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000001
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000005
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000011
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000007
EGL_CONFORMANT 0x00000005

config i: 16
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000001
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000005
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000012
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000007
EGL_CONFORMANT 0x00000005

config i: 17
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000001
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000005
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000013
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000007
EGL_CONFORMANT 0x00000005

config i: 18
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000004
EGL_BLUE_SIZE 0x00000004
EGL_GREEN_SIZE 0x00000004
EGL_RED_SIZE 0x00000004
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000014
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000006
EGL_CONFORMANT 0x00000006

config i: 19
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000004
EGL_BLUE_SIZE 0x00000004
EGL_GREEN_SIZE 0x00000004
EGL_RED_SIZE 0x00000004
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000015
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000006
EGL_CONFORMANT 0x00000006

config i: 20
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000001
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000005
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000016
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000006
EGL_CONFORMANT 0x00000004

config i: 21
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000001
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000005
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000017
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000006
EGL_CONFORMANT 0x00000004

config i: 22
EGL_BUFFER_SIZE 0x00000020
EGL_ALPHA_SIZE 0x00000008
EGL_BLUE_SIZE 0x00000008
EGL_GREEN_SIZE 0x00000008
EGL_RED_SIZE 0x00000008
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000018
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000467
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000006
EGL_CONFORMANT 0x00000006

config i: 23
EGL_BUFFER_SIZE 0x00000020
EGL_ALPHA_SIZE 0x00000008
EGL_BLUE_SIZE 0x00000008
EGL_GREEN_SIZE 0x00000008
EGL_RED_SIZE 0x00000008
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000019
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000467
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000006
EGL_CONFORMANT 0x00000006

config i: 24
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000000
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000006
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000001a
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000467
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000006
EGL_CONFORMANT 0x00000006

config i: 25
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000000
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000006
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000001b
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000467
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000006
EGL_CONFORMANT 0x00000006

config i: 26
EGL_BUFFER_SIZE 0x00000020
EGL_ALPHA_SIZE 0x00000008
EGL_BLUE_SIZE 0x00000008
EGL_GREEN_SIZE 0x00000008
EGL_RED_SIZE 0x00000008
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000001c
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000465
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 27
EGL_BUFFER_SIZE 0x00000020
EGL_ALPHA_SIZE 0x00000008
EGL_BLUE_SIZE 0x00000008
EGL_GREEN_SIZE 0x00000008
EGL_RED_SIZE 0x00000008
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000001d
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000465
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 28
EGL_BUFFER_SIZE 0x00000020
EGL_ALPHA_SIZE 0x00000008
EGL_BLUE_SIZE 0x00000008
EGL_GREEN_SIZE 0x00000008
EGL_RED_SIZE 0x00000008
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000001e
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000465
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 29
EGL_BUFFER_SIZE 0x00000020
EGL_ALPHA_SIZE 0x00000008
EGL_BLUE_SIZE 0x00000008
EGL_GREEN_SIZE 0x00000008
EGL_RED_SIZE 0x00000008
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000001f
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000465
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 30
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000000
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000006
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000020
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000465
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 31
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000000
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000006
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000021
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000465
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 32
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000000
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000006
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000022
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000465
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 33
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000000
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000006
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000023
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000465
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 34
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000001
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000005
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000024
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 35
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000001
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000005
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000025
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 36
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000001
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000005
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000026
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 37
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000001
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000005
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000027
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 38
EGL_BUFFER_SIZE 0x00000020
EGL_ALPHA_SIZE 0x00000008
EGL_BLUE_SIZE 0x00000008
EGL_GREEN_SIZE 0x00000008
EGL_RED_SIZE 0x00000008
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000028
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000465
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 39
EGL_BUFFER_SIZE 0x00000020
EGL_ALPHA_SIZE 0x00000008
EGL_BLUE_SIZE 0x00000008
EGL_GREEN_SIZE 0x00000008
EGL_RED_SIZE 0x00000008
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000029
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000465
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 40
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000000
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000006
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000002a
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000465
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 41
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000000
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000006
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000002b
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000465
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 42
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000001
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000005
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000008
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000002c
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 43
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000001
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000005
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000010
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000002d
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000061
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000004
EGL_CONFORMANT 0x00000000

config i: 44
EGL_BUFFER_SIZE 0x00000020
EGL_ALPHA_SIZE 0x00000008
EGL_BLUE_SIZE 0x00000008
EGL_GREEN_SIZE 0x00000008
EGL_RED_SIZE 0x00000008
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000002e
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x000005e4
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000006
EGL_CONFORMANT 0x00000006

config i: 45
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000000
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000006
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x0000002f
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x000005e4
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000008
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000006
EGL_CONFORMANT 0x00000006

config i: 46
EGL_BUFFER_SIZE 0x00000020
EGL_ALPHA_SIZE 0x00000008
EGL_BLUE_SIZE 0x00000008
EGL_GREEN_SIZE 0x00000008
EGL_RED_SIZE 0x00000008
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000030
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000404
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000010
EGL_CONFORMANT 0x00000010

config i: 47
EGL_BUFFER_SIZE 0x00000010
EGL_ALPHA_SIZE 0x00000000
EGL_BLUE_SIZE 0x00000005
EGL_GREEN_SIZE 0x00000006
EGL_RED_SIZE 0x00000005
EGL_DEPTH_SIZE 0x00000000
EGL_STENCIL_SIZE 0x00000000
EGL_CONFIG_CAVEAT 0x00003038
EGL_CONFIG_ID 0x00000031
EGL_LEVEL 0x00000000
EGL_MAX_PBUFFER_HEIGHT 0x00000800
EGL_MAX_PBUFFER_PIXELS 0x00400000
EGL_MAX_PBUFFER_WIDTH 0x00000800
EGL_NATIVE_RENDERABLE 0x00000000
EGL_NATIVE_VISUAL_ID 0x00000000
EGL_NATIVE_VISUAL_TYPE 0x00000000
EGL_SAMPLES 0x00000000
EGL_SAMPLE_BUFFERS 0x00000000
EGL_SURFACE_TYPE 0x00000404
EGL_TRANSPARENT_TYPE 0x00003038
EGL_TRANSPARENT_BLUE_VALUE 0x00000000
EGL_TRANSPARENT_GREEN_VALUE 0x00000000
EGL_TRANSPARENT_RED_VALUE 0x00000000
EGL_BIND_TO_TEXTURE_RGB 0x00000000
EGL_BIND_TO_TEXTURE_RGBA 0x00000000
EGL_MIN_SWAP_INTERVAL 0x00000000
EGL_MAX_SWAP_INTERVAL 0x00000001
EGL_LUMINANCE_SIZE 0x00000000
EGL_ALPHA_MASK_SIZE 0x00000000
EGL_COLOR_BUFFER_TYPE 0x0000308e
EGL_RENDERABLE_TYPE 0x00000010
EGL_CONFORMANT 0x00000010

eglChooseConfig() picked EGL_CONFIG_ID: 0x00000004

gl vendor, version, renderer, extensions:
NVIDIA Corporation
OpenGL ES 2.0
NVIDIA Tegra
GL_NV_platform_binary GL_OES_rgb8_rgba8 GL_OES_fbo_render_mipmap GL_NV_depth_nonlinear GL_NV_draw_path GL_OES_EGL_image GL_OES_vertex_half_float GL_NV_framebuffer_vertex_attrib_array GL_NV_coverage_sample GL_OES_mapbuffer GL_ARB_draw_buffers GL_EXT_Cg_shader GL_EXT_packed_float GL_OES_texture_half_float GL_OES_texture_float GL_EXT_texture_array GL_OES_compressed_ETC1_RGB8_texture GL_EXT_texture_compression_latc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_NV_get_tex_image GL_NV_read_buffer GL_NV_shader_framebuffer_fetch GL_NV_fbo_color_attachments GL_EXT_bgra GL_EXT_texture_format_BGRA8888

GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 2048
GL_MAX_VIEWPORT_DIMS: 3839, 3839
GL_MAX_RENDERBUFFER_SIZE: 3839
GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_UNIFORM_VECTORS: 256
GL_MAX_VARYING_VECTORS: 15
GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0
GL_MAX_TEXTURE_IMAGE_UNITS: 16

Not a single >16bit z in sight. OTOH, pay attention to the EGL_NV_depth_nonlinear extension cited at the top.

It doesn't?
That was not exposed up until recently (on the ipad).
 
So SGX had AF all along, but it was not a driver option for some reason? Support has to be built into the TMUs, right? Is it a performance issue?
 
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