Article
http://pc.ign.com/articles/644/644886p1.html
Movies
http://media.pc.ign.com/media/736/736230/vids_1.html
Note from the Article:
Similarly
http://pc.ign.com/articles/643/643119p1.html
On the movies page note the mix of CGI and "in game" footage. e.g. the "old" model is clearly used in some CGI shots. The second movie from the 10th of Aug has the old model and looks like CGI (although not insanely high quality).
So, those screen shots floating around... is that an early build? PC version? Xbox 360 version?
I guess we will find out soon!
Ps - based on the fact IGN played the PC version, these ingame shots almost surely are shots from the [early] PC build. Also, they were not very impressed and DID not the missing high quality models!
http://media.pc.ign.com/media/736/736230/imgs_1.html
Based on the PC HDR shots and some of the really ugly FC HDR shots (not all, just the ones where the moon is 10x brighter than the sun!) does anyone get the feeling we are going to HATE HDR by the end of this generaiton?
http://pc.ign.com/articles/644/644886p1.html
Movies
http://media.pc.ign.com/media/736/736230/vids_1.html
Note from the Article:
When you're done viewing the trailer, check out our recent preview after seeing the PC version of the game at the German Games Convention. We're being told that there are some differences between the PC and Xbox 360 versions, though we haven't learned how big and what exactly those differences are, so keep that in mind as you read. Here's a little ditty from that article to whet your appetite:
Similarly
http://pc.ign.com/articles/643/643119p1.html
Before we start with the preview, it's important to note that while Ubisoft acknowledges that there will be similarities between its many Ghost Recon branded titles on different platforms, the company states that the PC version stands alone. It's a case of "this game and those console games." While we're not yet sure what the actual differences are, we've been told that Ghost Recon on PC will feature more depth and strategy over its console counterparts and so it's not fair to compare them. If that is the case, don't expect the PC version's advanced tactical map to play a big role on the other platforms.
On the movies page note the mix of CGI and "in game" footage. e.g. the "old" model is clearly used in some CGI shots. The second movie from the 10th of Aug has the old model and looks like CGI (although not insanely high quality).
So, those screen shots floating around... is that an early build? PC version? Xbox 360 version?
I guess we will find out soon!
Ps - based on the fact IGN played the PC version, these ingame shots almost surely are shots from the [early] PC build. Also, they were not very impressed and DID not the missing high quality models!
People in Ghost Recon use a combination of ragdoll physics and animation. The combination results in very fluid movement. To show this our presenter fired off his machinegun at a friendly soldier that was running across his path. When the bullets started flying the trooper immediately went into a half animated, half physics-driven roll to avoid the lead and debris.
In addition to helping it look good, that sort of dynamic improvisation should add a great amount of believability to Ghost Recon, though it's not exactly like the ultra polished mockups we saw so long ago... What happened to the cool people highlights, guys?
But of course, the game still looks great -- only the advanced HDR lighting effects seem a bit off balance. A line of buildings could look perfectly fine cooking under the brilliant Mexican sun, but the one in the middle might glow like a light bulb. It's almost as if the entire building had randomly turned into a bright bloom of light and it really doesn't make much sense, especially since the automatic eye adjust feature that is so cool about HDR lighting didn't seem to be on. This means meaning you can stare at the sunburst all day and it won't look like anything other than a sunburst.
http://media.pc.ign.com/media/736/736230/imgs_1.html
Based on the PC HDR shots and some of the really ugly FC HDR shots (not all, just the ones where the moon is 10x brighter than the sun!) does anyone get the feeling we are going to HATE HDR by the end of this generaiton?
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