http://www.theregister.co.uk/2005/06/01/nvidia_geforce_7800_gtx/
GeForce 7800 GTX: 24 pixel pipelines fed by eight vertex pipelines, allowing the chip to churn out 860m vertices every second and colour 10.32bn pixels in the same space of time; will feature the latest versions of Nvidia's CineFX and Intellisample engines, with DirectX 9.0 Shader Model 3.0 support and Open GL 2.0 handled too; offers 64-bit floating point texture filtering and blending, as per the 6800 series.
So from this can we infer for RSX: 1.1 GVerts/sec; 13 GPixels/sec; and that 128-bit HDR is an RSX modification? Any other thoughts? And apologies in advance for any mistakes or false assumptions on my part, 3D hardware ain't my thing.
GeForce 7800 GTX: 24 pixel pipelines fed by eight vertex pipelines, allowing the chip to churn out 860m vertices every second and colour 10.32bn pixels in the same space of time; will feature the latest versions of Nvidia's CineFX and Intellisample engines, with DirectX 9.0 Shader Model 3.0 support and Open GL 2.0 handled too; offers 64-bit floating point texture filtering and blending, as per the 6800 series.
So from this can we infer for RSX: 1.1 GVerts/sec; 13 GPixels/sec; and that 128-bit HDR is an RSX modification? Any other thoughts? And apologies in advance for any mistakes or false assumptions on my part, 3D hardware ain't my thing.