Well, finally got around to downloading the Summer 2004 DX9 SDK Update, and I did a little bit of picking around. When going through the caps viewer, I noticed that in the "Texture formats" area, under the column, "D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING," there is a "yes" in every slot, including the FP32 pixel formats.
This seems to indicate that, contrary to previous reports of not supporting FP32 blending, the 6800 does indeed support this.
As another point of interest, I also noticed support for 9-sample multisample buffers. I'll have to look into this a bit more.
This seems to indicate that, contrary to previous reports of not supporting FP32 blending, the 6800 does indeed support this.
As another point of interest, I also noticed support for 9-sample multisample buffers. I'll have to look into this a bit more.