Was there any in the PC/Xbox version? Except for some extra effects (like swinging lights and such) I think the game used vertex lighting for almost everything else.hmm, doesn't look like there's any per pixel lighting...
marconelly! said:Was there any in the PC/Xbox version? Except for some extra effects (like swinging lights and such) I think the game used vertex lighting for almost everything else.hmm, doesn't look like there's any per pixel lighting...
BoddoZerg said:The lighting looks okay... but what's with the textures? Blurry as heck, ugh! The PS2 almost has better textures.
Ingenu said:You can say that textures are blurry based on 3 shots resized and jpg ?
marconelly! said:Just to point out, I'm pretty sure these shots are from the PS2 version of the game. I'm pretty sure I've seen the 1st and 3rd shot released some time ago when the PS2 version was announced, and their resolution is 640x448 which is very common for PS2 games.
marconelly! said:Just to point out, I'm pretty sure these shots are from the PS2 version of the game. I'm pretty sure I've seen the 1st and 3rd shot released some time ago when the PS2 version was announced, and their resolution is 640x448 which is very common for PS2 games.
phat said:640x448 is actually also a common resolution for GC games.
640x448 is actually also a common resolution for GC games.
yea, the textures should be no different, they said the GC version is a direct port of the Xbox version, though I am sure the lighting will be a tad less effective.
DeathKnight said:
See the caged windows/door behind them? In the Xbox version there's an entire lit hallway behind there. Looks like they're being forced to cut down on the level size and complexity for the Cube version as well.
It's the little details that stand out the most