Starts at counter :51We've seen some scenes and video showing Atomic Heart in action last year, however on stage at CES Huang toggled RTX On and Off to show a stark difference in these in-game graphics.
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The reason for the marked difference, with RTX toggled in the scenes shown (see images above and below for example), was down to the plethora of mirror finished surfaces in the Russian labs depicted in the game. In short, there was a lot of potential for reflection and refraction in the scenes that were hard to fake without real-time ray tracing.
Well, there's this:At 16K^3 the voxel resolution is higher than the texture resolution i guess. You don't need that much. Check the paper for the numbers of the very complex power plant scene. Like GTA you would reduce resolution at distance.
Some artist could become famous by giving us a new model with proper PBR textures finally, haha
I think realistic audio would require insane processing power, more than gfx? Temporal accumulation is no option, high frequencies...Not sure it makes all that much sense with all the CPU cores most people have, it's not like audio takes significant processing power in this day and age.
The RTX Brigade kernel looks pretty sweet.Tried to find if OTOY shows something at GDC but found a bit RTX usage here:
I think realistic audio would require insane processing power, more than gfx? Temporal accumulation is no option, high frequencies...
But i'm no expert here, and i don't know how realistic it needs to be. Would be interesting to ask VR users what they think about current sate of the art maybe. (I hide my boxes behind the screen )
It's actually called "In the Black", that starfighter-thing was just working title (it's even mentioned in the video)A space combat simulator, Starfighter Inc. from the developers of Crysis and Star Wars: X-Wing will use ray tracing.
Pretty pointless application of RT though. Very little bounce lighting. Space is actually one of the genres where fakes can be exceptional and as good as real RT. Better, in fact, as you won't have laggy lighting updates with the light from a plasma beam illuminating your cockpit three frames after the thing hit.A space combat simulator, Starfighter Inc. from the developers of Crysis and Star Wars: X-Wing will use ray tracing.
GTA V is a great looking game with mods applied but with ray tracing shaders it looks out of this world -- the lighting effects are actually bloody impressive. At the 2:00 mark the reflections on the glass table and floor look absolutely incredible, but it is the 2:21 mark when the sunlight is hitting the green Lamborghini and as the sun passes over the cars it lights up the white Lambo next to it with the reflection of green light, with the effect looking super-realistic.
The developer explains his methods: "What I'm doing is ray tracing in screen space, tracing rays against the depth buffer (a data buffer that contains the information how far an object is away, as opposed to the color buffer which tells you what color the object has and what you usually see in any game). When compared to DXR, it has several limitations: anything behind another object does not contribute, anything outside the screen does not contribute, backfaces do not contribute. The benefits of this shader is that it can run on every game and GPU and it's a step up from regular SSAO. I hope this serves as a sneak peek at what DXR ray tracing can do and why everyone in VFX can't wait to get real ray tracing for their games".
hodilton has shared a video, showing The Witcher 3 with Pascal Gilcher’s new alpha Reshade mod that adds path tracing/ray tracing GIobal Illumination effects to every DX9, DX10 and DX11 game.
talking of which, The Witcher 3 with mods and using RTX looks like this.That looks pretty rough (or rather too shiny *ahem*)... The XP mod was shaping up pretty well the last time I checked it out (a long while ago), but it seems to still be getting some updates.
It's using reshade, so pretty sure it doesn't use RTX.talking of which, The Witcher 3 with mods and using RTX looks like this.
A little off-topic, but they should try to use a higher value for the water reflection refresh update. The low value is a little distracting, since it feels like the water is covered by some kind of film when you move through it.talking of which, The Witcher 3 with mods and using RTX looks like this.