http://www.shacknews.com/article/70132/gamestop-to-sell-android-tablet-in-2012
tldr: tablet with a controller to feature gamestop's own streaming platform.
tldr: tablet with a controller to feature gamestop's own streaming platform.
Hi Alpha - you posted in the right section for sure (handheld), but I moved this thread here due to its significance in highlighting the extent to which Android may become an avenue for any and all would-be entrants to try their hand at the dedicated gaming market via commodity hardware.
The other issue here is the hardware rate race. I think what killed Sony's promising Xperia play concept was the hardware was dated from day one, and Sony showed no roadmap to release updated versions.
Tablets hardware probably doesn't move as fast.
I was going to say a Kel Al tablet would have good longevity, but then again with streaming do they even need that kind of hardware power?
Moving forward, there will always be variations in CPU, GPU, memory, connectivity and fashion. The hardware specs won't hold Xperia Play back.
Sure they will, smartphones are all about the hardware rat race especially one the Android side. Why would I buy a Xperia play with it's extremely dated hardware and screen? It's basically buying an antique just to get at the intriguing slider controls.
They should have a new Xperia play every 6 months-year with updated specs, to keep it current. Dual core 1GB Xperia play 2 with OLED 4.5" screen should be announced...slapping 4g on is better than nothing but doesnt address the root of the problem.
I think the slider gaming controls on a phone concept is very promising (it is possible I am fundamentally incorrect about that though), Sony's execution ruined it.
Haven't used one myself but my guess is: battery life. If you want to play games and media on these mobile devices, you probably don't want to max out the CPU and GPU use. A balanced approach is probably needed.
In addition, if the games are created for only the highest end phones, then the market is limited. The developers will end up chasing a limited user segments. For gaming on the phone, it may be more worthwhile to target the midrange. The type and variety of games is likely more important.
Recently we had a chance to speak to Sony Ericsson marketing boss Dominic Neil-Dwyer and came back with some interesting facts. This includes the news that 81% of Xperia PLAY owners are actually new to the Sony Ericsson brand. and that 80% of owners play games on their Xperia PLAY handset every day.
It is not surprising to hear that the Xperia PLAY has had a big impact on premium games, with 75% of owners buying premium games content. The actual games portal is seeing 20,000 click throughs per day for EA Games alone (this is not those buying games but actually clicking to see what is available).
Also, do you remember that Burnt Orange Sony Ericsson Xperia PLAY that made an appearance at the gamescom show in Cologne, Germany? Well it seems this colour will be making it to retail during Q4 2011 after all according to Neil-Dwyer.
Sony Ericsson is aiming for a big quarter during Q4. Sony Ericsson expects that the strategy for the Playstation Suite will become clear very shortly. The Playstation Store plans for Android have not changed according to the company, with SE expecting a “big step forward” in terms of PSN contribution. Further announcements are expected during the coming months.
Those are definitely impressive stats from the user base perspective of the Play, but I'd be interested to know what the actual sell-through has been as well for some context. Right now what S-E is telling us is that phone shoppers who are gamer enough to buy a gaming-oriented handset spend a lot of time gaming and shopping for games. Makes sense. How many of these people there are though is the question.
But talking about the PlayStation Pocket [the app that lets you buy PS1 titles] – looking at the sales figures through Android Marketplace, that’s placing most games at between 100-500 sales. Does that seem rather low?
I think there’s also an awareness thing for people that are getting their hands on the device and where they are choosing to purchase games. There’s only a few, at the minute, PlayStation One titles there, and there’s more coming on a regular basis, and there’s the whole PlayStation as a content provider exclusive to the device, the story about that, that will emerge and people will see. So, there’s no concerns, it’s a revolutionary device, it’s shaking up the market, we’re very pleased with it. In terms of getting the PlayStation Certified program out, generally, we’re very happy. I think we’ll make a full assessment of if it has achieved our expectations fully, further down the line, so we’re very happy. We know there’s a lot more to come that we’re not, obviously, releasing yet. We’re releasing as we go, rather than telling everyone the full story, and I think everyone appreciates that you have a good line-up at the start of selling a device, because it is a smartphone and it has a good line-up – and that line-up will grow – and the feedback we got on that line-up is that it is a good line-up, so we’re very happy where we are.
For the same reason people buy PSWii60 with their outdated hardware - for the unique software libraries. If Play was any good, it could be sustained a few years as a caoable Android phone with some great games, although in Sony's (Ericsson's) implementation I think, as is typical of them these days, they came up short in the service. This is where PSS could be an advantage, providing both a Sony mobile platform that gives players access to their games and whichs allow mobile phone users to upgrade to the latest hardware.Why would I buy a Xperia play with it's extremely dated hardware and screen?
For the same reason people buy PSWii60 with their outdated hardware - for the unique software libraries. If Play was any good, it could be sustained a few years as a caoable Android phone with some great games, although in Sony's (Ericsson's) implementation I think, as is typical of them these days, they came up short in the service. This is where PSS could be an advantage, providing both a Sony mobile platform that gives players access to their games and whichs allow mobile phone users to upgrade to the latest hardware.
Although given the rate of progress, like PCs, at some point it'll be such that users don't get any advantage in upgrading because their current phone already does more and faster than they could ever use, at which point the race to upgrade again my reduce to just number-chasers. Depends where the phone companies sit on that with their pushing new hardware as part of their contracts, and whether people will instead stick with their phone another year or two on a non-contract tarrif.
I see this as a desperation grab, much like Wii-U.
Both are destined to fail for lack of clarity and simplicity.
If anything, the Wii-U will fail for not following some "me too" trends (like selling uber-powerful hardware at a loss during the first years of the console).