Is there any game that is using spherical harmonic radiance transfer together with shadow buffers?
Sorry if this is the wrong forum but besides asking if any game is using this technique I thought posting this topic in this forum might encourage some illuminating contributions regarding the technique itself because I've found it less easy to implement than I thought. If there's a game using this then I could perhaps learn more about using this technique.
Sorry if this is the wrong forum but besides asking if any game is using this technique I thought posting this topic in this forum might encourage some illuminating contributions regarding the technique itself because I've found it less easy to implement than I thought. If there's a game using this then I could perhaps learn more about using this technique.