Games that impressed you (technically) in this Gen

but also, ropes and chains go THRU the legs of the main character

this is gameplay compromission.Playbility above else.

despite being not very complex

:oops: I don't agree AT ALL ,with that statement.I consider ICO a pretty high polygon game.Some very impressive "spots" in there.

Also , i keep in mind that ICO was started as a ps1 game.This is where lowrez texturing goes ,as bilinear is free.The whole display is pretty clean.

BTW ,design and technical prowess are intricated ,or should be ,IMO.
 
All of these are Xbox by the way.

Wreckless - Showed just what pixel shaders where and how they could be used, sure alot of the ffects could be toned back but they where well indended.

Splinter Cell - Needs no explination, it proved that improved light in the way foward in graphiccs for the short term.

PGR2 - Executed perfectly and has a very neat use of the HDD for texture caching/streaming.

GTA 3/VC - While not very apparent, the cars have a top notch physics engine that features almost every variable needed to produce some amazing results, it's a shame it was configued to act so simply.

DOA3 - Showed just how to do a fighter featuring easily the best enviroments yet and is still the champion.

Crimson Sea - Not very well known but it did feature a few hundred characters on screen at once, while they weren't the most complex characters around the end resaults where very good.
 
PARANOiA said:
MvC2 - the speed and amazing things that jumped out of everywhere really knocked me out, coming straight from the PS1 (as did most DC owners) 2D can look damn good when done well.

This line is actually quite painful to read.

Yes, 2D can look damn good when done well... but I don't see any of that in MvC or MvC2... even the frigging original boss, Abyss, looks like absolute crap.

Go play Guilty Gear X or X2, and you'll see 2D done well. And yes. GGX is on the Dreamcast.

Even Guilty Gear on the PS1 looks better than MvC2 overall... just doesn't have MvC2's (quite mediocre) 3D backgrounds.
 
london-boy said:
I think Studio Cambridge, just like all of Sony's UK studios, need to focus on THE GAMES and not so much about the presentation... Ghosthunter was ATROCIOUS to play, absolutely unacceptable in this generation. As pretty as they can be, if they play like Ghosthunter, their future efforts will be crap.

Nothing wrong with Ghosthunter :devilish: are you sure you didn't unlock the aiming with L2 when playing? has that makes it a lot harder to play. But once you've got eveything sussed (camera, how to flip round with weapon) the game is very enjoyable.
 
it runs at 30fps despite being not very complex and has texture aliasing out the wazoo. Overall, Ico is much more about design than technical prowess.
Some of the scenes in Ico are pretty damn complex looking, though. Texture aliasing? It's there in some scenes, but overall it's pretty minimal. There are games on PS2 that fare better, that is sure, but there are *many* more that are much worse in that regard. Even the low resolution and 30FPS framerate simply fit the style of the game perfectly. They even gave it a slight motion blur to make it look more filmatic. I think Ico is a perfect blend of design and technology, actually. Something rarely seen.
 
I've been trying to think what I can add to this thread without repeating too much of what everyone else said. Here goes...

1st up, out and out the best engine has to be the J+D / R+C one. I prefer R+C as a game, but Naughty Dog are responsible for much of the technology in both, and it just plain eats the competition for breakfast when looking at the raw performance figures. It didn't stop J+D2 being, frankly, a bit of a mess - but for technology they rock.

Next, kudos to VIS for State of Emergency. It may not have been everyones cup of tea as a game, and it may have that typical Rockstar (lack of) morality - but the amount of stuff they managed to put on screen and still maintain a stonking framerate on a PS2... well it impressed me anyway.

Burnout 2 - shows how much you can squeeze out of a middleware engine if you share an office with the developer and spend all your time rewriting it from the inside out. The only downside was the drop to 30fps in split-screen mode - made it unplayable for me, it just didn't feel the same (thats my excuse for losing anyway).

Soul Reaver 2 - sod Primal, as far as I'm concerned Soul Reaver was doing very nicely textured and rich environments several years earlier, and at 60fps too. Primal had nice graphics but the technology just screamed average to me. Crystal Dynamics - please rescue Tomb Raider....

Dropship - overlooked title, somewhat average gameplay, graphics vary wildly from blurry mess to about as close to photo-real as a PS2 gets - but almost always at 60fps. However run it through a PA and it's shifting a pretty impressive number of polys. Why did Sony sideline this team and hype everything else? I always wondered if there were some kind of anti-Psygnosis internal politics going on...

GTA3 - they cut a lot of corners and made a lot of compromises, especially on the graphics. But they also delivered a massive streaming environment which allowed an unparalleled amount of freedom for the player. I also love the day->night cycle and the weather effects, which can make the otherwise "uncomplicated" graphics look pretty damn good. I think the audio probably counts as a technical achievement in my book too...

Baldurs Gate:Dark Alliance - image quality to die for, and all on a PS2 (the luxuries of a limited viewpoint letting them cut enough corners to have a huge render target for AA), and also a very nice line in water physics.

Prince of Persia - only sneaks in because they had a fairly limited development cycle for this, and still pulled out something really impressive. Lovely solid environments, fantastically fluid character movement...

Well those are my initial thoughts...
 
GC=FF:CC (best water & lighting particle effects I've seen)
Metroid Prime
Rogue Leader
Rogue Squadron 3
SFA
F-Zero GX
RE:Remake (I do not care about the pre-rendered backdrops)

PS2=J&DII
SH3
MGS2
R&C:GC
Primal
DMC
FFX

Box=Halo
DOA3
RSC
PDO
Splinter Cell
PGRII
Top Spin
Wreckless
 
DC -
Shenmue, DOA2, Soul Calibur, Guilty Gear X, LeMans 24 Hours, Ikaruga.

PS2 -
MGS2, GT4, GT Concept, Guilty Gear XX, ZOE2, Jak 2, Burnout 2.

Xbox -
Splinter Cell, Panzer Dragoon, PGR2 (despite 30fps), Soul Calibur 2, DOA3, Wreckless.

GC - Rebel Strike, Metroid Prime, Starfox.
 
just saw the 'le mans' title mentioned on the dc list - is that the same title as 'test drive le mans' on the dc?

(asking that because i've never played the game, only recently ordered it from play-asia and the shipment hasn't arrived yet)
 
PS2 - Champions of Norrath, Silent Hill 3, Zone of the Enders 2, Final Fantasy X/X-2.

Xbox - Ninja Gaiden, Project Gotham Racing 2, KOTOR, and still... Dead or Alive 3.
 
darkblu said:
just saw the 'le mans' title mentioned on the dc list - is that the same title as 'test drive le mans' on the dc?

(asking that because i've never played the game, only recently ordered it from play-asia and the shipment hasn't arrived yet)

Yes! Same.
 
Deepak said:
darkblu said:
just saw the 'le mans' title mentioned on the dc list - is that the same title as 'test drive le mans' on the dc?

(asking that because i've never played the game, only recently ordered it from play-asia and the shipment hasn't arrived yet)

Yes! Same.

thanks, Deepak
 
Dreamcast
Jet Set Radio. The Cel-Shading used was ultra cool and so was the graphical engine with motion blur, dynamic loading of zones and a considerable amount of geometry at certain points.
Shenmue. For the incredible job at pushing so much different textures at once and at a so great level.


PS2
Ridge Racer V. For the geometry pushed. If the textures were better then I think that the game would be considered one of the most beautiful games this gen.
GT3. One of the best faked engines this gen. A lesson on how to do effectively good looking games with a few resources.
Burnout 2. Incredible amount of geometry pushed, tons of effects and even DPLII !!!
Ratchet &Clank. Yet again for the geometry pushed. We are talking about PS2, aren't we ?
MGS2. For the level of detail used, the animation and the effects.

Gamecube
F-Zero GX. It's fast and very beauty. It mostly relieves on good texturing but it's increadibly beauty.
Zelda WW. Another great achievement in terms of animation.
 
Soul Calibur DC - first time in my life that I enjoyed playing a fighting game.

Ridge Racer 5 TGS'99 Demo - it's a shame the final game didn't manage to really hold that high standard(if they had a normal development cycle I am sure it would have), nonetheless it was very nice to see and Namco thouroughly embarassed PD@TGS that year.

ICO - No explanation necessary.

Wreckless - probably the best showcase of Console graphics > PC :devilish:
 
Results:

______________________________all entries:

9 = PS2 MGS2
8 = PS2 Jak2
7 = PS2 SH3
7 = PS2 ICO
7 = PS2 Gran Turismo 3
7 = PS2 BurnOut2
6 = XBOX PGR2
6 = PS2 ZOE2
6 = GC Wind Waker
5 = XBOX Panzer Dragoon Orta
5 = XBOX DOA3
5 = PS2 R&C
5 = GC RS3 Rebel Strike
5 = GC Metroid Prime
4 = XBOX Wreckless
4 = GC F-Zero GX
4 = DC Soul Calibur
3 = XBOX Splinter Cell
3 = XBOX Soul Calibur 2
3 = DC DOA2
2 = XBOX Halo
2 = PS2 WRC2
2 = PS2 Ridge Racer V
2 = PS2 R&C2
2 = PS2 Primal
2 = PS2 J&D1
2 = PS2 Guilty Gear X2
2 = PS2 DMC
2 = PS2 BG:DA
2 = PS2 AC4
2 = GC SFA
2 = GC RS2 Rogue Leader
2 = GC RE
2 = GC FF:CC
2 = DC Shenmue
2 = DC GGX
1 = XBOX Top Spin
1 = XBOX SSX3
1 = XBOX RSC
1 = XBOX Ninja Gaiden
1 = XBOX KOTOR
1 = XBOX GTA 3/VC
1 = XBOX Crimson Sea
1 = PS2 Virtua Fighter 4 / EVO
1 = PS2 Time Splitter 2
1 = PS2 The Getaway
1 = PS2 State of Emergency
1 = PS2 SSX3
1 = PS2 Splinter Cell
1 = PS2 Soul Reaver 2
1 = PS2 Soul Calibur 2
1 = PS2 Prince of Persia
1 = PS2 NFS:HP2
1 = PS2 Moto GP
1 = PS2 Lord of the Rings TTT
1 = PS2 Lord of the Rings ROTK
1 = PS2 Kya Dark Lineage
1 = PS2 GT Concept
1 = PS2 GTA3
1 = PS2 Gran Turismo 4
1 = PS2 Grand Prix Challenge
1 = PS2 Ghosthunter
1 = PS2 Ghosthunter
1 = PS2 FFX-2
1 = PS2 FFX
1 = PS2 Dropship
1 = PS2 CoN
1 = GC SSX3
1 = GC Soul Calibur 2
1 = GC Mario Sunshine
1 = GC Ikaruga
1 = GC Eternal Darkness
1 = GBA Atom: Boy of the Future
1 = DC MvC2
1 = DC LeMans 24 Hours
1 = DC Jet Set Radio
1 = DC Ikaruga
1 = DC Air Force Delta (DC)
______________________________sorted by platform:

4 = DC Soul Calibur
3 = DC DOA2
2 = DC Shenmue
2 = DC GGX
1 = DC MvC2
1 = DC LeMans 24 Hours
1 = DC Jet Set Radio
1 = DC Ikaruga
1 = DC Air Force Delta (DC)

1 = GBA Atom: Boy of the Future

6 = GC Wind Waker
5 = GC RS3 Rebel Strike
5 = GC Metroid Prime
4 = GC F-Zero GX
2 = GC SFA
2 = GC RS2 Rogue Leader
2 = GC RE
2 = GC FF:CC
1 = GC SSX3
1 = GC Soul Calibur 2
1 = GC Mario Sunshine
1 = GC Ikaruga
1 = GC Eternal Darkness

9 = PS2 MGS2
8 = PS2 Jak2
7 = PS2 SH3
7 = PS2 ICO
7 = PS2 Gran Turismo 3
7 = PS2 BurnOut2
6 = PS2 ZOE2
5 = PS2 R&C
2 = PS2 WRC2
2 = PS2 Ridge Racer V
2 = PS2 R&C2
2 = PS2 Primal
2 = PS2 J&D1
2 = PS2 Guilty Gear X2
2 = PS2 DMC
2 = PS2 BG:DA
2 = PS2 AC4
1 = PS2 Virtua Fighter 4 / EVO
1 = PS2 Time Splitter 2
1 = PS2 The Getaway
1 = PS2 State of Emergency
1 = PS2 SSX3
1 = PS2 Splinter Cell
1 = PS2 Soul Reaver 2
1 = PS2 Soul Calibur 2
1 = PS2 Prince of Persia
1 = PS2 NFS:HP2
1 = PS2 Moto GP
1 = PS2 Lord of the Rings TTT
1 = PS2 Lord of the Rings ROTK
1 = PS2 Kya Dark Lineage
1 = PS2 GT Concept
1 = PS2 GTA3
1 = PS2 Gran Turismo 4
1 = PS2 Grand Prix Challenge
1 = PS2 Ghosthunter
1 = PS2 Ghosthunter
1 = PS2 FFX-2
1 = PS2 FFX
1 = PS2 Dropship
1 = PS2 CoN

6 = XBOX PGR2
5 = XBOX Panzer Dragoon Orta
5 = XBOX DOA3
4 = XBOX Wreckless
3 = XBOX Splinter Cell
3 = XBOX Soul Calibur 2
2 = XBOX Halo
1 = XBOX Top Spin
1 = XBOX SSX3
1 = XBOX RSC
1 = XBOX Ninja Gaiden
1 = XBOX KOTOR
1 = XBOX GTA 3/VC
1 = XBOX Crimson Sea

______________________________stats:

98 = PS2 votes
35 = XBOX votes
33 = GC votes
16 = DC votes
1 = GBA vote

41 = PS2 titles
14 = XBOX titles
13 = GC titles
9 = DC titles
1 = GBA titles
 
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