OpenGL guy said:
That might suit your needs, but not everyone's. Read Beyond 3D's 2.53 P4 review for examples like Dungeon Siege or Jedi Knight II (based on the Quake 3 engine, BTW) which are largely CPU limited.
Go over to Anandtech, in a recent review they show CPU scaling graphs.
http://www.anandtech.com/showdoc.html?i=1608
Almost all games improved
very little from 1200-1700 MHz in speed. I'm talking at most 5-10 FPS, whereas moving to a faster graphics card resulted in a much more noticeable jump. It's not just my opinion that you're better off with a fast graphics card and mid-range system, it's simply the truth.
Let's see here: In the UT performance test there is NO IMPROVEMENT whatsoever with clock speed unless you have a GF4. Obviously the graphics card is more important in this case.
Serious Sam shows no improvement whatsoever with CPU speed increase.
Jedi Knight and Commanche are CPU limited, I'll give you that.
Quake 3 and Wolfenstein do run a little faster as processor speed increases, but just moving up to a faster graphics card results in a much more noticeable improvement. A 1267 MHz w/GF4 is faster than 1733 w/Radeon 8500/GF3 so I don't see how you can claim "processor is more important". If you have less than a GF3 performance doesn't increase AT ALL.
Looking forward to tomorrow's games, they're all going to push more polys. That's going to cause graphics cards to choke and perform equally no matter how fast your processor is.
So yeah, you can upgrade your processor and get a whopping 5 FPS increase. And the point is, IF they did introduce multiprocessor support for many games, it would just propel them straight into the graphics card wall (even if they aren't already hitting it), so you'd see little benefit from it.
Also as far as
DUNGEON SIEGE... don't make me laugh. If you have serious performance problems with that game, you must be running on a P200 MMX w/Voodoo 1. Not only don't you need as many FPS in that game as you would in an FPS, but compared to other games its simple enough that performance shouldn't even be an issue. I'm sure you're right though, a P4 2.7 Ghz will give you more FPS in DS...I can only ask, why? By the way, look at why DS is CPU limited: simple low poly scenes, fairly low resolutions (no higher than 1024).
Anyway, what it really comes down to is multiprocessor systems are <5% of the gaming market (if not <1%), so that's why the feature isn't supported better.