GameCube update

Shame the Xbox never got the games that made PS2 so successful. I'm sure that if it had some of the major franchises PS2 has, Nintendo would not be happy today. The Xbox has been floating on one major franchise (Halo) and some other OK franchises, and worldwide has done as well as GC with its masterpieces.

Don't exagerate, XBox's lineup isn't great if your a PC gamer but if not then it has plenty of top games.

BTW, correction, XBox plus Halo and its other games and over $3 billion in losses has done as well as a profitable GC and its masterpeices ;)
 
Who cares if it's profitable? Instead of sitting on their asses stashing cash they should spend it on increasing market share!
 
jarrod said:
And really the decline started with NES, Nintendo's consistantly been losing marketshare since about 1990... though obviously that's not true for all regions. N64 actually outsold SNES in America for example.

When you're at ~100% market share, then the only way is down!
 
PiNkY

Do you have any link to back that claim?

I don't know about links. Ask other people around here, that seems to be the accepted number on this forum (over $3 billion).

Leto

Who cares if it's profitable? Instead of sitting on their asses stashing cash they should spend it on increasing market share!

Well while I agree with you that's hardly the point as regards to my post. All I was saying is that if someone is going to compare situations like that then all the contributing factors should be mentioned.
 
jarrod said:
london-boy said:
Shame the Xbox never got the games that made PS2 so successful.
What, you mean like GTA, Metal Gear, Madden or Onimusha. ;)

There are many other games that are exclusive to PS2, and if they were on Xbox, the Xbox would have fared much much better.
All the best Square games, all the best Naughty Dog games, Insomniac, GTA (not 2 years after everyone finished the original version), GT...

Also, Sony's marketing approach could teach a thing or 2 to MS or N... and everyone else on this planet ;)
 
Sorry to deviate the thread a bit from the classical "MS are gaining momentum, Nintendo are losing marketshare, but Nintendo make profit" stuff.

I just wanted to say that the only GC game that people should forward to (And Buy!) is Starfox Assault!

This game have to sell! Nintendo must understand, no more on foot action/adventure crap, Starfox = spacecraft shooter!
 
Teasy said:
I don't know about links. Ask other people around here, that seems to be the accepted number on this forum (over $3 billion).

They were over 2 billion in red at the end of 2003 (official numbers, losses made in about 2-3 years time), so +3 billion really isn't that impossible.
 
function said:
It's still commercially viable to put these big games out on the Cube, or Nintendo wouldn't do it. How can that be the bitter end? I'm not inclined to commend them for a trickle of releases little more than three years after the system came out. And what's with the (misjudged, IMO) comparison to Sega?
The comparison to Sega was made because of their traditional lack of support in a platform's twilight years. This was aggrivated on Saturn and Dreamcast due to both not meeting expectations true (neither has GameCube though) but even on Genesis/MD Sega prematurely cut support. They drop platforms at a whim historically, we don't even need to explore add-ons like Sega/Mega CD or 32X.

Also Nintendo's 2005 GC lineup is actually rather full already, arguably the strongest 2005 1st party lineup on any platform so far...

-Advance Wars: Under Fire (Kuju) NA/EU/JP
-Chibi Robo (Skip) JP
-Donkey Kong: Jungle Beat (EAD) NA/EU
-Donkey Konga 2 (Namco) NA/EU
-Donkey Konga 3 (Namco) JP
-Fire Emblem (Intelligent Systems) NA/EU/JP
-Geist (nSpace) NA/EU/JP
-Kirby Adventure (HAL) NA/EU/JP
-Legend of Zelda (EAD) NA/EU/JP
-Mario Baseball (Namco) NA/EU/JP
-Metroid Prime 2: Dark Echoes (Retro) JP
-Odama (Vivarium) NA/EU/JP
-Star Fox Assault (Namco) NA/EU/JP

...I'd say that that's hardly a trickle, indeed that's suppossedly all for the 1st half of 2005 only (though I expect Zelda & Kirby at least to probably be fall games in the west).


function said:
Sega was releasing Saturn games in Europe and America in tiny numbers "at the end", in 1998.
5-6 releases by mid 1998... leaving a full 1.5 year gap betwen any console releases until DC hit in fall 1999. And you call Nintendo's loaded 1st half 2005 schedule "a trickle"?


function said:
Have Nintendo released a N64 or GC game in such low numbers, for such a low active userbase?
Yes actually. Quite a few.


function said:
And even after the end of Sega's ill fated home hardware adventures, Rez came out on the DC in early 2002, a year after the machine had been officially scrapped (and to fairly low sales). That's quite a while after what could be considered "the bitter end".
Not in America (which accounted for over half of DC's world market), here it was PS2 exclusive. We also mised out on Shenmue II among other promised DC releases... Sega's always handled console transitions worst here though.


function said:
The point is, massive companies don't release games to be kind, they do it to make money, or at the very least recover costs and limit losses. Nintendo are the masters of making money, and they can be quite ruthless. The day Nintendo commision an expensive console game - with no hope of making a profit - just to be kind to a few straggling gamers on a system that's ceased production, I might stop viewing them in the same light I do every other hardware vendor and game publisher...

[Edit] Not wanting to seem negative there jarrod, I just don't have a cuddly, friendly image of Nintendo, or any of the other big players![/edit]
Every one except Sega I take it? I mean, why else would my comparison have incited such a response? :p

In a new Famitsu interview, Miyamoto just confirmed Mario 128 is in R&D for GameCube as well still. I'm not saying Nintendo's "being kind" or aren't looking to profit here... but it's still nice they're not simply cutting their losses on GC and just bumping the new Mario/Zelda/DK games over to Revolution for 2006 launch. They're still feeding the GC userbase and plan to continue doing so evdiently. I imagine backwards compataibilty (and the draw of giving GC a rechristened budget release down the line) are factors in that as well.


london-boy said:
There are many other games that are exclusive to PS2, and if they were on Xbox, the Xbox would have fared much much better.
All the best Square games, all the best Naughty Dog games, Insomniac, GTA (not 2 years after everyone finished the original version), GT...
I have to disagree there, out of those only GT3 and FFX have really pushed the PS2 thus far, and there's no way MS could possibly have secured either. Getting GTA late is better than never though, just ask Nintendo.


london-boy said:
Also, Sony's marketing approach could teach a thing or 2 to MS or N... and everyone else on this planet ;)
True, but that's another discussion entirely. ;)



Blade said:
If Nintendo/Camelot made a Mario game for every sport, there's a reasonable chance I'd buy them all.
Camelot isn't making Mario Baseball, it's being done by Namco's Famista team. Next I'd like to see KCET's Winning Eleven team handle Mario Soccer. :)
 
Don't forget Mario 128 it is developed for the Cube also (no date yet, but a recent interview with Miyamoto confirms it). I'm not really excited - not a Mario fan here, but still it will be huge for sure.
 
From this article, it appears that Nintendo is returning to profit (in other words they had a loss the previous period).

http://biz.yahoo.com/ap/041125/earns_japan_nintendo_3.html

Nintendo Co. returned to profit in the first half of the fiscal year from a loss a year ago as the Japanese video-game maker erased foreign exchange losses and turned more profit with game-software sales.

So no, not even Nintendo is always profitable. But on the bright side looks like their bottom line upswing is huge.

For the full fiscal year ending March 31, 2005, Nintendo Co. Ltd. is forecasting 90 billion yen ($875 million) profit, up dramatically from 33 billion yen in fiscal 2003, on sales of 540 billion yen ($5.3 billion), up 5 percent from 515 billion yen.
 
"Famitsu Magazine recently interviewed Nintendo god Shigeru Miyamoto. In the interview, Mr. Miyamoto revealed the Nintendo DS would be going online. He also noted that Square Enix is working with Nintendo to reach that goal. Surprisingly, Mr. Miyamoto also said that online gaming will become mainstream. This could mean Nintendo will go online for the Gamecube or Revolution."- Nintendo ds advanced.

Possible cooperation partners (if I were Nintendo, I would work with them):

- Square-Enix (PlayOnline infrastructure, active supporter of Nintendo DS (8 new games on their way!), Game Boy Advance and GameCube)

- Sega (SNAP, or Sega Network Application Package has (partly?) been sold to Nokia, but Sega still has a sizy online infrastructure, which hosts quite a few Sony games)

- Capcom (MultiMatching Broadband Service (Japan + USA) & possible European expansion of infrastructure, good relation with Nintendo)

- Hudson (technology division is still going strong, has commited itself to the creation of new Nintendo DS technology, one of the few third parties Nintendo worked together with during the N64 days (Mario Party for example Wink))

- Bandai (Nintendo owns a rather large chunk of shares (2nd biggest shareholder I believe), and has been quite busy with experimenting on new wireless online technology for Nintendo DS)
 
I know it's virtually impossible to measure, but I wonder what the average consumer satisfaction is between the PS2, Xbox, and GameCube?

Personally, mine has the PS2 on top, Xbox trailing a bit behind, and the GameCube even further behind.

We all have our perceptions of what the market really is, but I would be curious to see some sort of consumer feedback study done on the subject, especially by demographic/geographic location.
 
Here's a more detailed article:
http://gba.n64europe.com/index.php?id=2957

On the topic of online gaming, Miyamoto said that:
- Within the next 3 to 4 years, online gaming will be main-stream. Nintendo knows that and will try to move into that direction.
- The Nintendo DS will get online gaming sooner than we all think
- Square Enix and Nintendo are working on getting the Nintendo DS online.

Miyamoto continued with a small announcement for the Game Boy Advance. The game was announced a long time ago, but once more Miyamoto said that Mother 3 (Earthbound) will be released soon.

For the GameCube fans among you, Miyamoto had something in store for you too.
- The recently announced Mario Baseball is a joint project with Namco.
- Mario 128 is still in development for the GameCube (not for the GameCube successor, codenamed 'Revolution'). Miyamoto could not tell when the game will be released.
- Nintendo is working on a new Pokémon game for the GameCube. Shigeru also added that this game is in development with 'strong allies'.
 
Ty: GI.biz are just putting a negative spin on the facts.

No Nintendo didn't have a loss, they just didn't meet expectations at the end of the first half of the previous fiscal year, that's all... This fact is even presented in the same article: the profit of Nintendo for fiscal year 2003.

I think the subject was discussed lots of times on these boards, along with all the other "Nintendo is about to die"-"symptoms" frequently seen in articles from the oh-so-many "industrial insiders"...
 
Actually Nintendo did post a loss... for one fiscal quarter. They've never reported an annual loss though and that single quarterly loss last year was the only one they've ever posted.
 
jarrod said:
Actually Nintendo did post a loss... for one fiscal quarter. They've never reported an annual loss though and that single quarterly loss last year was the only one they've ever posted.

That's what I meant - no yearly losses... ;) I thought it was about half a year, and not a single quarter... Still GI was simply looking for dramatic statements in this article.
 
jarrod said:
The comparison to Sega was made because of their traditional lack of support in a platform's twilight years. This was aggrivated on Saturn and Dreamcast due to both not meeting expectations true (neither has GameCube though) but even on Genesis/MD Sega prematurely cut support. They drop platforms at a whim historically, we don't even need to explore add-ons like Sega/Mega CD or 32X.

But Sega were terrible at keeping customers and developer/publisher support, and got forced out of hardware. Their history is littered with bad decisions. Dropping the Genesis as fast as they did was absolutely stupid, though it did contribute to the production of the titles that made the Saturn a success in Japan. And if you want to wheel out the ill conceived 32X (not actually a system, an add on, but what a mess that was anyway), I'll raise you the Virtual Boy.

No-one has produced and then dropped a system as fast as the charmless Virtual Boy. It makes the 32X look like a successful, long lived device that brought pleasure to the masses. Even the Jaguar, on a really bad day, was supported better than the rather-pricey-for-what-it-was Virtual Boy!

Trying to make anyone look good by comparing them to Sega is crazy, (especially when it isn't as clear cut as you were trying to make out). ;)

Also Nintendo's 2005 GC lineup is actually rather full already, arguably the strongest 2005 1st party lineup on any platform so far...

But Nintendo live and die by their first party releases in a way that no-one else does. Saying that they have arguably the best first party lineup next year means very little when their more successful (in console and game sales terms) competitors were never relying on this in the first place...

[list cut out]
...I'd say that that's hardly a trickle, indeed that's suppossedly all for the 1st half of 2005 only (though I expect Zelda & Kirby at least to probably be fall games in the west).

From the second biggest software producer in the world (aren't they still?) that certainly is a trickle. And some of them are with thrid party outsourcing (or collaboration)! As you say, those games are likely to be spread out over more than the first half of next year globally, and some will never reach the West anyway. The more I think about it, the worse it seems ... still, that's business I guess.

function said:
Have Nintendo released a N64 or GC game in such low numbers, for such a low active userbase?
Yes actually. Quite a few.

Can you name them? porting, then making a production run of expensive N64 carts for a number of three or five thousand sounds risky. As for the GC, which 1st party titles have been released in such a low number?

I'd really like to know which these games are. I could quite easily have missed them, as I'm not exactly a chart-hound, but for the moment I'm going to have to remain sceptical.

Not in America (which accounted for over half of DC's world market), here it was PS2 exclusive. We also mised out on Shenmue II among other promised DC releases... Sega's always handled console transitions worst here though.

Yeah, Sega managed to screw over it's most important market most of all. They're the best.

[Edit] Not wanting to seem negative there jarrod, I just don't have a cuddly, friendly image of Nintendo, or any of the other big players![/edit]
Every one except Sega I take it? I mean, why else would my comparison have incited such a response? :p

You kidding? Sega are no different to anyone else (except in the determined nature in which they seemed to persue their very own riches to rags tale). It incited a response because comparing a rich, healthy company like Nintendo (which none the less loses marketshare with total consistency) to Sega is like a fat man who's let himself go comparing himself to a wheelchair bound corpse and saying "say, I'm not doing so bad after all!"

But the corpse still wins out in some regards! :p

In a new Famitsu interview, Miyamoto just confirmed Mario 128 is in R&D for GameCube as well still. I'm not saying Nintendo's "being kind" or aren't looking to profit here... but it's still nice they're not simply cutting their losses on GC and just bumping the new Mario/Zelda/DK games over to Revolution for 2006 launch. They're still feeding the GC userbase and plan to continue doing so evdiently. I imagine backwards compataibilty (and the draw of giving GC a rechristened budget release down the line) are factors in that as well.

I don't think scrapping their current GC games (hasn't Mario 128 been in development for about 2 years now?) would be cutting their losses; it'd be incurring them. The games that are coming out on GC now are well beyond the point where it would make sense to switch them over to be Revolution titles.
 
function said:
But Sega were terrible at keeping customers and developer/publisher support, and got forced out of hardware. Their history is littered with bad decisions. Dropping the Genesis as fast as they did was absolutely stupid, though it did contribute to the production of the titles that made the Saturn a success in Japan.
I agree with all that, though I'd say Saturn's Japanese success rested largely on Virtua Fighter upfront moreso than anything (and it's not like AM2 was deep in MD development enyway). Sega essentially killed support on a 30 million strong western base to cater to a 6 million strong Japanese base.


function said:
And if you want to wheel out the ill conceived 32X (not actually a system, an add on, but what a mess that was anyway), I'll raise you the Virtual Boy.

No-one has produced and then dropped a system as fast as the charmless Virtual Boy. It makes the 32X look like a successful, long lived device that brought pleasure to the masses. Even the Jaguar, on a really bad day, was supported better than the rather-pricey-for-what-it-was Virtual Boy!
Well, Nintendo acted swiftly when VB stalled at retail. It had something like a 6 month shelf life. The only platform from a major game maker that can compare would be Nintendo's own Pokemon Mini, funny enough. As is though VB managed to move 2 million systems... which is actually more than 32X afaik.


function said:
Trying to make anyone look good by comparing them to Sega is crazy, (especially when it isn't as clear cut as you were trying to make out). ;)
It was just a swift console comparison, it's nice to see Nintendo isn't just dropping a lame duck. As Sega has repeatedly.


function said:
But Nintendo live and die by their first party releases in a way that no-one else does. Saying that they have arguably the best first party lineup next year means very little when their more successful (in console and game sales terms) competitors were never relying on this in the first place...
But then, neither Microsoft nor Sony really have amazing lineups either for 2005, 3rd party included. Both have a few big titles (Sony moreso) but all three platforms are looking a little weak for the first half next year. As always... they'll pick up in the fall (well maybe not Xbox).


function said:
From the second biggest software producer in the world (aren't they still?) that certainly is a trickle.
Well, they aren't 2nd biggest by supporting just one platform. Would you also like their GBA & DS lineups?


function said:
And some of them are with thrid party outsourcing (or collaboration)!
Well that reflects policy shifts at Nintendo more than anything. Less reliance on 2nd party developers (after the Rare, Leftfield and SK deals went sour) and more 3rd party collaberations. You also have to figure EAD as being NCL's primary console team (been that way for the past decade) is now branching out into heavy DS R&D. Things are slowing internally... but then the 1st half is a traditionally slow period anyway. GC actually holds up favorably to the competition here.


function said:
As you say, those games are likely to be spread out over more than the first half of next year globally, and some will never reach the West anyway. The more I think about it, the worse it seems ... still, that's business I guess.
Again, it's the slow period of the year sales wise, and Nintendo still have a fairly packed lineup. And outside one game (Chibo Robo) all are guaranteed worldwide release really. I'd say you need to think on it a bit longer, this is hardly a lacking lineup considering the circumstances.


function said:
Can you name them? porting, then making a production run of expensive N64 carts for a number of three or five thousand sounds risky. As for the GC, which 1st party titles have been released in such a low number?

I'd really like to know which these games are. I could quite easily have missed them, as I'm not exactly a chart-hound, but for the moment I'm going to have to remain sceptical.
There's plenty of examples. In Japan there was Sin & Punishment on N64 (10,000 print run iirc), the entire line of 64DD releases (which were sold by direct market order only and mailed to customers) and western games like Eternal Darkness or 1080 Avalanche regularly see tiny print runs of 5-20k.

In the US there's less examples since NOA's so careful with their own release schedule. Off the top of my head I can think of Pokemon Box for GC though, which is only sold online and at the Pokemon Center in NYC. There's also the various limited promotion GC discs Nintendo's been releasing (featuring demos, GBA link bonuses or emulated Zelda games). Nothing really comparable on N64 here, but that's to be expected when dealing with expensive silicon ROM carts.

I doubt Sega of America would've bothered with Panzer Saga or Burning Rangers either if they were on 16MB carts.... as is though, the 20k units of their various final Saturn games weren't even enough to meet demand and all sold out immediately. Saturn was put down and new releases (and new shipments even) stopped because Bernie Stolar wanted it done with, not because there wasn't some market left at all. SOA even canceled promised later games like Deep Fear actually, and did their best to drive away what 3rd party support they had left (like the Working Designs fiasco or refusing to release the 4MB cart for Capcom's games). Hardly charitable moves "for the fans".


function said:
You kidding? Sega are no different to anyone else (except in the determined nature in which they seemed to persue their very own riches to rags tale). It incited a response because comparing a rich, healthy company like Nintendo (which none the less loses marketshare with total consistency) to Sega is like a fat man who's let himself go comparing himself to a wheelchair bound corpse and saying "say, I'm not doing so bad after all!"

But the corpse still wins out in some regards! :p
Hey, it was just a guess... going by your criteria though, wouldn't it also be unfair to compare a strggling game only company like Nintendo directly to a monopoly empowered software giant like Microsoft or a diversified electronics/media giant like Sony? Aren't Sega and Nintendo in fact much more directly comparable, despite fiscal responsibilty?


function said:
I don't think scrapping their current GC games (hasn't Mario 128 been in development for about 2 years now?) would be cutting their losses; it'd be incurring them. The games that are coming out on GC now are well beyond the point where it would make sense to switch them over to be Revolution titles.
Mario Sunshine's been in development (in some form) since 1999 actually. Only very recently though has a solid team formed around the concept from what I understand.... but the core programmer (can't remember his name, he did the water physics for WaveRace 64 & Mario Sunshine) has been kicking it around since then. Truth be told, it likely should be bumped up to Revolution for launch.

I do see Microsoft cutting plenty of Xbox projects in favor of movement to Xenon though, particularly from Rare. But then I take it they enjoy buringing over there...
 
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