function said:
But Sega were terrible at keeping customers and developer/publisher support, and got forced out of hardware. Their history is littered with bad decisions. Dropping the Genesis as fast as they did was absolutely stupid, though it did contribute to the production of the titles that made the Saturn a success in Japan.
I agree with all that, though I'd say Saturn's Japanese success rested largely on Virtua Fighter upfront moreso than anything (and it's not like AM2 was deep in MD development enyway). Sega essentially killed support on a 30 million strong western base to cater to a 6 million strong Japanese base.
function said:
And if you want to wheel out the ill conceived 32X (not actually a system, an add on, but what a mess that was anyway), I'll raise you the Virtual Boy.
No-one has produced and then dropped a system as fast as the charmless Virtual Boy. It makes the 32X look like a successful, long lived device that brought pleasure to the masses. Even the Jaguar, on a really bad day, was supported better than the rather-pricey-for-what-it-was Virtual Boy!
Well, Nintendo acted swiftly when VB stalled at retail. It had something like a 6 month shelf life. The only platform from a major game maker that can compare would be Nintendo's own Pokemon Mini, funny enough. As is though VB managed to move 2 million systems... which is actually more than 32X afaik.
function said:
Trying to make anyone look good by comparing them to Sega is crazy, (especially when it isn't as clear cut as you were trying to make out).
It was just a swift console comparison, it's nice to see Nintendo isn't just dropping a lame duck. As Sega has repeatedly.
function said:
But Nintendo live and die by their first party releases in a way that no-one else does. Saying that they have arguably the best first party lineup next year means very little when their more successful (in console and game sales terms) competitors were never relying on this in the first place...
But then, neither Microsoft nor Sony really have amazing lineups either for 2005, 3rd party included. Both have a few big titles (Sony moreso) but all three platforms are looking a little weak for the first half next year. As always... they'll pick up in the fall (well maybe not Xbox).
function said:
From the second biggest software producer in the world (aren't they still?) that certainly is a trickle.
Well, they aren't 2nd biggest by supporting just one platform. Would you also like their GBA & DS lineups?
function said:
And some of them are with thrid party outsourcing (or collaboration)!
Well that reflects policy shifts at Nintendo more than anything. Less reliance on 2nd party developers (after the Rare, Leftfield and SK deals went sour) and more 3rd party collaberations. You also have to figure EAD as being NCL's primary console team (been that way for the past decade) is now branching out into heavy DS R&D. Things are slowing internally... but then the 1st half is a traditionally slow period anyway. GC actually holds up favorably to the competition here.
function said:
As you say, those games are likely to be spread out over more than the first half of next year globally, and some will never reach the West anyway. The more I think about it, the worse it seems ... still, that's business I guess.
Again, it's the slow period of the year sales wise, and Nintendo still have a fairly packed lineup. And outside one game (Chibo Robo) all are guaranteed worldwide release really. I'd say you need to think on it a bit longer, this is hardly a lacking lineup considering the circumstances.
function said:
Can you name them? porting, then making a production run of expensive N64 carts for a number of three or five thousand sounds risky. As for the GC, which 1st party titles have been released in such a low number?
I'd really like to know which these games are. I could quite easily have missed them, as I'm not exactly a chart-hound, but for the moment I'm going to have to remain sceptical.
There's plenty of examples. In Japan there was Sin & Punishment on N64 (10,000 print run iirc), the entire line of 64DD releases (which were sold by direct market order only and mailed to customers) and western games like Eternal Darkness or 1080 Avalanche regularly see tiny print runs of 5-20k.
In the US there's less examples since NOA's so careful with their own release schedule. Off the top of my head I can think of Pokemon Box for GC though, which is only sold online and at the Pokemon Center in NYC. There's also the various limited promotion GC discs Nintendo's been releasing (featuring demos, GBA link bonuses or emulated Zelda games). Nothing really comparable on N64 here, but that's to be expected when dealing with expensive silicon ROM carts.
I doubt Sega of America would've bothered with Panzer Saga or Burning Rangers either if they were on 16MB carts.... as is though, the 20k units of their various final Saturn games weren't even enough to meet demand and all sold out immediately. Saturn was put down and new releases (and new shipments even) stopped because Bernie Stolar wanted it done with, not because there wasn't some market left at all. SOA even canceled promised later games like Deep Fear actually, and did their best to drive away what 3rd party support they had left (like the Working Designs fiasco or refusing to release the 4MB cart for Capcom's games). Hardly charitable moves "for the fans".
function said:
You kidding? Sega are no different to anyone else (except in the determined nature in which they seemed to persue their very own riches to rags tale). It incited a response because comparing a rich, healthy company like Nintendo (which none the less loses marketshare with total consistency) to Sega is like a fat man who's let himself go comparing himself to a wheelchair bound corpse and saying "say, I'm not doing so bad after all!"
But the corpse
still wins out in some regards!
Hey, it was just a guess... going by your criteria though, wouldn't it also be unfair to compare a strggling game only company like Nintendo directly to a monopoly empowered software giant like Microsoft or a diversified electronics/media giant like Sony? Aren't Sega and Nintendo in fact much more directly comparable, despite fiscal responsibilty?
function said:
I don't think scrapping their current GC games (hasn't Mario 128 been in development for about 2 years now?) would be cutting their losses; it'd be incurring them. The games that are coming out on GC now are well beyond the point where it would make sense to switch them over to be Revolution titles.
Mario Sunshine's been in development (in some form) since 1999 actually. Only very recently though has a solid team formed around the concept from what I understand.... but the core programmer (can't remember his name, he did the water physics for WaveRace 64 & Mario Sunshine) has been kicking it around since then. Truth be told, it likely
should be bumped up to Revolution for launch.
I do see Microsoft cutting plenty of Xbox projects in favor of movement to Xenon though, particularly from Rare. But then I take it they enjoy buringing over there...