Again, you are arguing achievement over power.
Looks to me as if YOU'RE the one doing that. You're pointing at paper specs and declaring winners, when in reality the opposite might be true! "Power" is meaningless and pointless if it's just figures printed on a sheet.
Gamecube is less capable by every definition than PS2, but also more efficient and therefore able to achieve more of it's capability.
That's just not true. How can something be less capable yet more efficient, and still end up less capable by every definition? That's a contradiction of epic proportions.
You can't just change the definition of stuff to suit your argument.
Lol wut, where am I doing that? I'm taking the real world into consideration, paper specs mean fuckall, seriously. If you want to stare yourself blind at them and masturbate, fine, go ahead, but in the real world, things are NOT as clear cut as you make believe. So PS2 has more main RAM than gamecube. Okay, now we have arbitrary distinction of what is "main RAM", versus "other RAM" (which doesn't count at all, according to you), so who exactly is arbitrarily defining things here, really?! A piece of hardware has to be seen as a cohesive whole, or else it just won't work.
Suppose you want to compare hardware triangles/sec spec instead - well, PS2 measures a big fat zero there. Is that a fair metric, you think? Is it representative of the console's power as a whole? Of course not. How about hardware sound voices, GC - two. Left, and right. So it can't play sound effects then if it's outputting music? Must be so!
And who REALLY has more main RAM, you might want to ask yourself. PS2 has only 2MB audio RAM IIRC (that which is main RAM in PS emulation mode), so if it needs more the rest has to spill over into the main RAM pool. It also lacks texture compression, which GC features. Meaning textures will either look worse (by a lot) or they will consume a lot more space, meaning the 8MB lead PS2 has might well end up a deficit instead vs. GC.
But 32 > 24, so it's dead simple, right?! Just in your book, obviously.
CPU flops paper spec - 6.4 vs 2.1 or something like that. But lacking hardware T&L, PS2 needed lots of flops to get anything done, that was its design. Most of those flops couldn't be used for anything else if you wanted a decent amount of tris put up on the screen. Using them as a bragging metric is therefore pointless! Meanwhile, GC having tons of flops in its hardware T&L unit, needed less for the CPU to reach the same target. As we know, 6.4 is basically a lie anyway as not all of it by far could realistically be utilized, meaning the chasm between the two is significantly narrower even before factoring in hardware T&L flops. IN THE REAL WORLD, that is, not on paper. But let's disregard that, as you have said only paper specs count!
Gamecube is outspec'd, period.
No it isn't.