scooby_dooby said:
The reason they say Sony might never catch up to MS with XBLive is that MS will never stop moving forward, and they already have a 5 year headstart, I don't see what's so unreasonable about that. Do you expect MS to stand still while Sony plays catch up?
* Sony can compete effectively with MS if they partner with/buy the right companies offering game community services for years. They don't have to start from ground zero.
* It can also make up for lost ground using more effective marketing strategies such as
free. This should also take some heat from a point-to-point comparison.
Not really, it's still vaporware. How will this identity be used across all games? Will there be a universal freinds list? Will each game have it's own buddy list? Isn't resistance doing this right now???
As far as I know these are all unanswered questions, and there are many many more..
On a side note, XBLive still pisses me off daily, I tried to get in a game of SplinterCell multiplayer last night, spent 30minutes trying to find a match, everysingle match was closed by the host before the game started, except one, in which all teh spies dropped out, and then the host ended the match. What a load of crap!! Tried everything from cutom match, to quick match, to hosting my own...no luck at all, have hard is it to play a fuckin game!?
Talk about a huge pain in the ass, and this is supposedly the 'seamless' XBLive, makes me a little apprehensive about how Sony's 1.0 attempt will work...
* Many people seem to think technically better means better for consumers. Perhaps because Xbox Live tries to be so seamless that it has much higher operational requirements, synchronization and concurrency control overhead ? So it's more likely to choke in real use. Simple can be better sometimes. Of course this depends on Sony's actual implementations.
* As for universal friend list, I prefer multiple ids for different games but still identifiable by the system as 1 person behind the scene (e.g., "villageidiot" in the Sims, and "CobraKing" in Diablo). According to reports, this is what PNP provides. Companies will start to implement PNP integration once the dev libraries are widely available. Otherwise, they'll lose points during reviews.
Plain and simple sony's online abilities are nothing but vaporware at this point.
* Yes depending on your stomach for such things, it is vaporware like PS3 is. Both are not launched yet (despite demos). You have about 2 weeks left
It's like Picasso says, good artists create, great artists steal!
I think the same goes for software design...
* Even if it matches Live exactly, it will not have amazing take-up rate... if Live's track record is any indication. There is not much incentive for Sony to copy since Live is really not that "industry leading" from that perspective.
Besides you already highlighted one of Live's problems above ? So why not keep it simple ? Many people argue for Live's community, but a vibrant community is more about people + relationships instead of technologies (see Craig's List, B3D forums).
The situation won't change much, there's a few big drawbacks to surfing the net on the TV in the lviing room, mainly you need a big HDTV, and you have to have a KB and mouse setup in a comfortable position, 99% of the living rooms I've ever been in have a coffee table which is far too low for a KB/Mouse.
I don't see a console browser making any signifigant impact in internet usage in your average house.
Everyone knows about Microsoft WebTV's failure but this does not mean there is zero interest in a web browser for a game console. I am glad Sony implemented a browser because they don't have to reinvent-the-wheel for navigating, finding and presenting multimedia info. Heck, if the users can view YouTube videos on it as rumored, more powers to them.
RobertR1 said:
The bigger issue I see is letting companies like EA make a mess out of their online service. Anyone who has played BF2 knows what I'm talking about.
Steam, sadly the best of the bunch in PC land, can't hold a candle to live either. Sony certainly has work cut out for them and that's really what the guy in the green shirt was hinting at.
It seems that you're saying...
For a few lousy online titles, we forbid anyone else except MS from innovating ? Relatively few people take up online gaming last gen, so it's no wonder that companies like EA don't focus on it. We should expect more innovation as online catches on. There will be occassional bombs but those are parts and parcels of growth.
Personally, I believe Sony's number one challenge will be in simplifying the user experiences. Things are too scattered (unprioritized, confusing) in XMB. Frequently used items are as inaccessible as rarely used ones. There seem to be many system configuration options (for geeks), but I don't see important user options such as font size.
I think they may not have thought through user workflows carefully. We may see many complains about usability after PS3 is launched. OTOH, if they can fix this problem, they should have a great little system on their hands.
Just my 2 cents worth.