Bad_Boy said:Graphically, although it looks great, I dont think Assassin's Creed was the best looking ps3 game. (maybe top animated and best sounding premise)
FF13, MGS4, Heavenly Sword, Naughty Dog's title, DMC4, Getaway, 8days demo's, R&C, ut2k7 all look like graphically top looking console titles. Who knows what killzone will look like. While I dont think it will be a 100% match to the 05 trailer, I dont see Sony releasing it without it looking graphically impressive compared to all console games.
Personally, I think FFXIII takes the cake on best looking console game. (even though we have seen limited media on it) It's the one game who even had some members here thinking it was CG.
Bad_Boy said:Graphically, although it looks great, I dont think Assassin's Creed was the best looking ps3 game. (maybe top animated and best sounding premise)
FF13, MGS4, Heavenly Sword, Naughty Dog's title, DMC4, Getaway, 8days demo's, R&C, ut2k7 all look like graphically top looking console titles. Who knows what killzone will look like. While I dont think it will be a 100% match to the 05 trailer, I dont see Sony releasing it without it looking graphically impressive compared to all console games.
Personally, I think FFXIII takes the cake on best looking console game. (even though we have seen limited media on it) It's the one game who even had some members here thinking it was CG.
zed said:agreed Asassin's Creed from a technical graphic viewpoint isnt that great
mgs4 + the naughty dog game are at least a level above
BadBoy said:"FF13, MGS4, Heavenly Sword, Naughty Dog's title, DMC4, Getaway, 8days demo's, R&C, ut2k7"
TheChefO said:Titanio - If the titles were in gameplay form there would be no argument. The fact that the demos were not playable suggests target render. RT graphics is one step closer but as we know from many prior examples, RT graphics != gameplay graphics. While that doesn't mean they won't achieve the presented quality in a cutscene or perhaps even the presented quality in gameplay, it also doesn't gaurantee they will. Until they do demonstrate the games in playable form, we can not accurately judge and compare the games graphic fidelity to other games which are showing gameplay elements (framerates aside).
TheChefO said:Titanio - If the titles were in gameplay form there would be no argument. The fact that the demos were not playable suggests target render.
Titanio said:That Madden CG last year - that was a target render. Ditto a lot of the first footage that comes out for Ubi games (what's up with that?), the likes of Eight Days etc. To me, target render says prerendered..
Titanio said:There's where I'd have to disagree.
That Madden CG last year - that was a target render. Ditto a lot of the first footage that comes out for Ubi games (what's up with that?), the likes of Eight Days etc. To me, target render says prerendered.
You seem to suggest that the presented footage is some sort of target for the developers to subsequently achieve by release, but in many cases what you see has already been achieved, and the developers are working toward further improvement even. And some devs of the listed games above have been quite explicit about that in fact.
I mean, it's good to be sceptical in one sense, it avoids disappointment in many cases. But if you're going to assume everything is a target render until you see it being played, you may aswell assume nothing about games until they're actually released! Because every game is technically subject to change until it is released, be they playable or not. I'm more inclined to give everyone the benefit of the doubt at least as far as in-engine stuff is concerned, but that's just me.
scooby_dooby said:Semantics. We're clearly not talking about CG targets. Whether you want to call it a target realtime render, or something else it doesn't matter. Its a demonstration of the engine but it's not a playable game(ala Halo 3 or MGS4), and we don't have any idea what the actual gameplay perspective will look like, how close the game is to completion, what the camera angles will look like etc etc
Just because it's realtime doesn't mean it should be compared to actual games, otherwise MGS4, Halo 3, and FF13 would've wiped the floor at every E3 award show. They didn't, in most publications at best they won 'best cinematic' or 'best trailer' while the CG stuff is disregarded entirely.
Titanio said:And again, that something is playable does not mean that it's not subject to change one way or another.
Exactly.Titanio said:I mean, it's good to be sceptical in one sense, it avoids disappointment in many cases. But if you're going to assume everything is a target render until you see it being played, you may aswell assume nothing about games until they're actually released!
Bad_Boy said:What I am saying is that those listed games are running on ps3 dev kits like it or not, and already look extremely better than other titles around.
Bad_Boy said:What I am saying is that those listed games are running on ps3 dev kits like it or not, and already look extremely better than other titles around. There is a noticable difference. Just because there is no hud and gameplay camera positions does not mean the realtime graphics are not impressive. Unless you expect those games to take a dramatic decrease in graphics in final form I really dont see your point. If anything with a year+ left in development time, the games should look better. For one example, Kojima mentioned that the graphics would only get better and rumor has it that he plans to show gameplay footage at TGS this year. (this is besides the fact most kojima trailers end up looking as good as the final game) As Titanio mentioned, we are talking purely graphics. And what I am saying, those games easily compete for the best looking console games both out and coming out. This is not about which console they are on, this is about what the developers are doing with the hardware.
8 days is iffy because we dont know wether its prerendered, in game assets or what. Thats why I'm basing the graphical fact that the demo's shown are on par with the graphics shown in the trailer. Same could be said for the getaway, another amazing realtime demo shown at GDC this year has the fedelity of the e3 06 trailer. The weird thing is that we havent seen any actual gameplay, gameplay cameras, or huds with AC, except for the behind the doors press showing. All we have seen are shots that are realtime on dev kits. And from the shots we have seen, as good as it looks, graphically and technically I dont see how Assassin's Creed looks better then Heavenly Sword.
Its weird how realtime engine stuff seems to mean that the game will somehow be lesser quality in the final release? Madden, Killzone, Motorstorm...no doubt. But you forget realtime stuff of fight night, which looked better in the final game arguably. Graw looked just as good as its target arguably. PGR3 looked just as good as its pre-release shots everybody argued was fake. UT2k7 technically seems on par with the highly praised GoW yet still gets no love.(im guessing it's the difference in art, because they are both close great looking games) Scooby you even argued in another thread Halo 2's pre-release shots were on par with the final game. Heavenly Sword looks as good as its e3 05 trailer and even better in some respects.(btw, the new shots look beautiful as well) DMC4 + MGS4 + Lair are looking better than their trailer shown at e3 05. Getaway is looking better everytime it is shown. I'm just giving the benefit of the doubt until I see otherwise. And until I see that 'otherwise' I dont see whats wrong with praising good looking games, and pointing out their graphical superiority over other games. (as long as i'm not taking any thing away from the hard working developers)
"FF13, MGS4, Heavenly Sword, Naughty Dog's title, DMC4, Getaway, 8days demo's, R&C, ut2k7 all look like graphically top looking console titles. " I stand by my orginal statement.
Exactly.
/end rant
Photomode just produces bullshots and they are not produced in realtime either.TheChefO said:Photomode is a great example of what myself and Scoob are talking about. It is a vastly improved graphic representation yet when you play the game the graphics must take a step back.
TheChefO said:Photomode is a great example of what myself and Scoob are talking about. It is a vastly improved graphic representation yet when you play the game the graphics must take a step back.
mckmas8808 said:Trust me, Scooby is not talking about Photomode stuff. You two are thinking 2 different things.