There is a reality going on today that people won't like, but here goes anyways. It's better to leave 360 performance unused, and have both 360/PS3 versions run at parity. It just makes good business sense. Why? There's many reasons, but in the end having a deficient PS3 version gives bad press, and reflects badly on the studio. On the other hand, putting out two versions that are identical reflects very nicely on the studio and yields lots of good press. Whether or not technical boundaries of a given platform are maxed out turns out to be irrelevant. Making a good looking game is important, but making it run the same on both machines is becoming even more important. If that means leaving performance/memory unused, then so be it. Is this happening today? Yes. Does it suck? Perhaps. Does it really matter? I don't think so. In the end, the consumer doesn't really know whats going on, they are just happy that their version is running nice. 360 owners still get a good looking game and are happy. PS3 owners get a version that runs the same as the 360 version, and they are happy. Everyones happy, which is good for business.