Sure of course thats not going to happen.. But individuals moving around isn't the only way information & expertise can be shared as I've already expressed..
I agree. I was wrong, and you have corrected me.
Sure of course thats not going to happen.. But individuals moving around isn't the only way information & expertise can be shared as I've already expressed..
A guy by the name of Charles talks about Assassin's Creed development in this thread. He is a UBI employee and he talks about the difficulties that the PS3 presented him
http://www.quartertothree.com/game-talk/showthread.php?t=27891
Charles said:More resources were spent on the PS3 version.it's obvious that Ubisoft did not devote enough resources to the PS3 edition
Charles said:Not to get in to any specifics, but there was a hell of a lot more effort put in to the PS3 version.
I am personally convinced (ie my opinion and not that of ubisoft) that "enough resources" approaches impossibility.
Our game drove our engine programmers batty, as the AI is most of the workload, and linear it is not. These new systems love programs that are just straight forward number crunching with as little branching as possible. That is the complete opposite of what is needed to make a game like ours.
Sounds like heavy reliance upon the PPU...
Well the guy doesn't even seem to know details about the PS3 teams according to his statements.
Actually, wasn't there another (real) interview posted here stating numbers like 120 devs. working on the 360 version, where another 15 or so were responsible for PS3 and PC porting.
These posts in particular:
http://www.quartertothree.com/game-talk/showpost.php?p=1150952&postcount=359
http://www.quartertothree.com/game-talk/showpost.php?p=1150963&postcount=362
Sounds like heavy reliance upon the PPU...
Well the guy doesn't even seem to know details about the PS3 teams according to his statements.
I don't know what his responsibility is, but it looks like he is repeating the AI comments of Ubi Montreal developers that we hear quite often.
The question then becomes: What's better? Loosing that positive mindshare, that confidence you've build up over 2 generations, and perhaps lose a few early PS3 sales, or do you ditch it, taking away the choice for consumers at the expense that they may not adopt the new console as quickly as possible and may even move on to another console instead?
The advantage of offering a new fully B/C console to an already PlayStation 2 owner is not to be unterestimated. After 5-6 years, the old PS2 tend to get old and are close to breaking - a new PS3 that's able to play those games is immensly more attractive than one that can't play them (and the consumer may have to buy another cheap PS2 to still be able to play his games).
A PS3 consumer that doesn't buy games *yet* is still a consumer and potentially will buy new software down the road and is better than one, that hasn't bought one yet (perhaps because of lack of B/C the incentive to buy one is a lot lower).
Removing BC for manufacturing cost savings I can understand (even if just for a few dollars per unit). Doing it to benefit the PS3 platform I just don't agree with (or maybe they were pressured by worried 3rd parties?). It'd be nice to see Euro sales data for the 60GB PS3 vs the 40GB PS3, but I doubt anyone would dare leak them.
Well the guy doesn't even seem to know details about the PS3 teams according to his statements.
Well, considering the ps3 guys have been working on it since the moment ps3 dev kits were available, you can't really chalk it up to 'lack of experience', as they had as much as anyone else at the time. Sony was also impressed at one point by how well we got it running early in development.
I don't know if it's a capable system or not. What I'm saying is that, in my opinion, to get the most out of it probably takes an unrealistic amount of resources and time.
You're right about the value proposition, but wrong about being an idiot if you didn't take it. If you don't want a second controller or any of the games on offer, spending more for better value is false economy.
And as PS3 takes a standard 2.5" drive, when you really want space, you don't need to settle for 60GB, but instead save yourself £50 and put that towards a much bigger HDD. 160GB PS3 for the price of 60GB...
This sort of makes sense, because AI often has a crapload of code that rarely gets executed (on a per-line basis), whereas SPU optimization makes most sense for small amounts of code run repeatedly with different parameters and inputs. Occasionally AI will fit into the latter, but often not for games of this scope.I don't know what his responsibility is, but it looks like he is repeating the AI comments of Ubi Montreal developers that we hear quite often.