We heard about RSX having half or a quarter vertex shading perf of Xenos, well...as I already said I think there are already 2 or 3 games on the shelves that kind of disprove these statements , but what do I know?
Ok, so my 'quarter' comment is probably a stretch
Here's something that not a stretch:
Total verticies: 10,103,200
Accounting for GPU only, this frame would take about 33.56ms to run at 29.79 frames per second.
That is taken directly from a Pix grab I just did. Now, this is not from a test app. It's not from someone doodling on XNA. It's from our actual game. The only difference is that I disabled some lod's systems to force a higher vertex count that normal.
So, here we have Xenos, totally on it's own, ripping thru 10 million verticies and still mantaining 30fps. Now, you are telling me that you can get RSX to do the same, if not better, with zero spu help. If you can then I take my hat off to you. You are doing something no one else I know (including Naughty dog who use spu's on Uncharted to help geometry) is capable of doing.
FYI in case anyone is intersted, yes the game does look better with all these "wasted" verticies.