Some impressions of their new gamepad here:
http://www.engadget.com/2013/09/28/steam-controller-dev-reactions/
I suppose I should wait and give it a chance. I do recall when first trying to play shooters with the 360 gamepad I thought it was impossible compared to keyboard and mouse yet now I only play games with the 360 gamepad and haven't used keyboard and mouse for gaming for many years. So who knows maybe the Steam controller could grow on me after a period of time.
From the piece:
Benefit as a game developer / Major differences from other controllers / Its greatest strength: We primarily develop our games for mouse and keyboard, and when we think about adding gamepad support, it's a matter of mitigating loss of control. For instance, WASD+mouselook excels over a traditional gamepad for precise camera control or when navigating complex user interfaces. The Steam Controller largely does away with a gamepad's weaknesses there.
Within five minutes of picking it up, I went from newbie to controlling an FPS camera better than I'd ever done with a gamepad.
This was what I was interested in. Something resembling the 1 to 1 mapping of a mouse in an FPS. I prefer the offset nature of the xbox but I could get used to the horizontal layout. The mouse will seemingly always reign supreme but I find this solution to be quite interesting. The only thing that comes to mind as an issue would the needing that light touch on the trigger when firing so as not to disturb your thumb too much on a sensitive touchpad. The analog sticks seem to be a bit more forgiving that way.