they wont be, the thing is soonish I expect the top tablets will be >= than the lowest PC hardware supported. True input will be different but I think companies will be foolish to turn down this possibility, like the above figures say mobile will soon be equal to PC in dollars earnt.I somehow fail to see AAA games at ~8-30 GB being developed with smartphones as a primary or even tertiary target.
So what are these AAA games that exist now that cant be done with say opengl 4.0?And it's the AAA style games that really benefit from DirectX's advantages over OGL for cutting edge graphics.
Anyways, since when have games utilized the cutting edge?
Checkes the facts
D3D11 - first game comes out > a year after its release, and > 2 years after its shown
D3D10 - first game comes out > a year after its release, and > 2 years after its shown
you seeing a pattern, the reason is the publishers are not dumb, why make a game if the majority of ppl cant play it
Better than the d3d option at the time, which wasAnd oh god, I really don't wish to go back to the days when OGL was a dominant 3D gaming API.
1/ slower
2/ buggier
3/ less capable
the reason opengl was the developers choice was d3d was junk (I know cause I've been programming it since d3d3)
And of course this exists today, with todays games?And then having to wonder whether your graphics card supported this vendor specific extension or that GPU specific extension
So I need to use all these extensions to do say crysis 22?