This thread should be locked according to this:
http://www.beyond3d.com/forum/showthread.php?t=25222&highlight=RSX
http://www.beyond3d.com/forum/showthread.php?t=25222&highlight=RSX
scooby_dooby said:i never said i believed it! stop jumping to conclusions...
nAo said:Here we ago again, the RSX mistery will last forever
nAo said:Here we ago again, the RSX mistery will last forever
nAo said:Here we ago again, the RSX mistery will last forever
Maybe they'll take a Revolution approach and not release the specs. Now THAT would be funny. It's borderline acceptable for Nintendo, but for Sony?Xenus said:Are you implying Sony will never actually state what the RSX is?
nAo said:I wasn't implying anything guys, sorry, don't want to tease you.
Obviously we (as members of this internet community) will know everything about RSX..sooner or later
EndR said:When it comes to graphic performance, the RSX can process 24 pixels with its 24 pipelines while an Xbox 360 powered with ATI's Xenos, R500 chip can do no more no less than double, 48 pixels per clock.
The rest is here..
http://www.theinquirer.net/?article=27463
I was more under impression it suggests they are not so knowledgable about what a pixel is. But hey, as long as it makes good tabloid press anything goes rightSuch statements suggest that perhaps the writers are not so knowledgable about the differences between unified shader and normal shader.
660?nAo said:Here we ago again, the RSX mistery will last forever
Bill said:On one hand, I do think it might be hard to knock out 550 mhz 7800 GTX's, even at 90 nm.
On the other, they already stated 300m transistors, 136 instructions per cycle, etc.
I still maintain, it has to have a qaud disabled. I just cant imagine they only want perfect chips.
But a 20 pipe chip would still be formidable.
Also, the MGS and Killzone demo's are very powerful. They know they have to shoot high.
dukmahsik said:or lie
Bill said:They would know they will have to face the piper on that one..they couldn't do it.
Konami lied that MGS4 was real-time using in-game assets?dukmahsik said:sorry this debates been done and done again, we all know it was not in game and they lied about it
dukmahsik said:sorry this debates been done and done again, we all know it was not in game and they lied about it
Bill said:On the other, they already stated 300m transistors, 136 instructions per cycle, etc.