G4 tv plays COd x360 live on show

Well the guy on g4 says it will be faster and better fps on the console version . He says thats because the dual core and new graphics cards are not on the market .


As for your comment about the 9600po . Well i beg to differ . The 9600pro tech (r300 based tech) is basicly the defacto dx 9 base tech . So i would think the performance would be very good esp for a title that targets the dx 9 cards as its base and this is the 50$ mark . For a 100$ you can get 6600 performance with sm3.0 and going foward when the r520 and the g70 refresh will make the pricing and performance shift again .

Your right that the low end isn't the place to be for the best performance but remember a gamer will have higher than that . ANd many gamers with those cards from 4 years ago will be investing again into the newer tech .

Then on the high end you have dual and tri card set ups , new dedicated sound cards with thier own ram , possibly physics accelerators , higher amoutns of 512 meg cards , 1 gig of ram becoming the low end for system ram .

Granted the games wont be designed to take advantage of all these things .But those that are will look extremely good and those that don't will be played at higher res with more fsaa and all the features turned up to the max .

The rsx is faster than the g70 , but will it be faster than the nvidia card launched in june ? a few months after the ps3 ? The xenos is fast and powerfull but will it be faster than the r520 ? dual r520s ? tri 520s ?

These are the things that are easy to overlook and i believe once the base development shifts from running well on dx 7 hardware and coming into its own on dx 8 hardware to running well on dx 8 and comming into its own on dx 9 we will see the pc leave the consoles behind and i believe that will happen in 2006 with the unreal 3 engine and other engines . Because no matter how powerfull the ps3 and x360 are there will be pc hardware when combined that do many thigns much better .
 
pjbliverpool said:
A midrange R600 refresh (or nvidia equivilent) should be at least as powerful as Xenos if not more so. That should launch around the end of next year or early 2007.

As for Farcry on a 9600pro vs xbox, are you kidding? The xbox version looks terrible next to the PC version, If you lower the res to minimum you can keep most of the details on high on a 9600pro. The xbox version doesn't come close, and rightfully slow, its not even close to the 9600pro's league.

I have seen both and can tell you I think you are dead wrong. I have a AIW 9600 XT in my PVR rig and ran different games like Far Cry and Half-Life 2 on it. I watched my friend that bought Far Cry Xbox play it for about 90 minutes and it looks damn good. Much better in fact than on a 9600 Pro.
 
pjbliverpool said:
Arguably the highest end PC GPU achieves an average of 55fps at maximum details in this game at higher resolution and (probably) image quality settings than the X360 version.
And *average* of 55fps is a locked 30fps on a TV or a really choppy 60fps.

To attain a solid 60fps you need to average more than 60fps due to dips from scene-to-scene. TVs don't work necessarily the same as PC monitors. You pretty much have to sync with 30Hz or 60Hz.

Also, at the time of the comment the 7800GTX was the fastest GPU on the market. At 12x10 with AA/AF it runs at 37fps. So I would say the 60/30 comment is pretty much spot on given context and time frame.

Now try two in crossfire.....
Now you are talking about spending almost 4x as much on the GPU alone (no CPU, RAM, MB, PSU, Case, KB, MS, etc). $1,100 for two GPUs versus $300 for the console.

The fact the $300 console is churning out 60fps when a $550 GPU struggles to do this says a lot, doesn't it?

Trying to compare PC's to consoles in performance is always going to be a pointless excerise. Sure their cheaper, so just be happy of that.
I think Xbox 360 owners should be pretty happy getting a system with 512MB of memory, standard, and a GPU that outperforms anything on the market.

Ditto the PS3. It is well known that RSX is better than any consumer GPU on the market.

A key to having good looking games 4 and 5 years from now is solid GPUs and memory. MS and Sony have been very conscious of this fact and neither have neglected these components. Xenos/RSX are indeed faster than the best consumer GPU chips on the market.
 
Acert93 said:
And *average* of 55fps is a locked 30fps on a TV or a really choppy 60fps.

To attain a solid 60fps you need to average more than 60fps due to dips from scene-to-scene. TVs don't work necessarily the same as PC monitors. You pretty much have to sync with 30Hz or 60Hz.

A game thats locked at 60FPS doesn't mean it won't go below 60fps, it means it won't go above it. Of course it can still dip below and dip below often becasuse its virtually impossible to guarentee a game will not drop below a certain framerate without have an average that is massively higher.

55fps average on the PC would be idea for locking at 60 fps. That way the game will run smooth most of the time and you won't get stuttering from going from extremely high framerates to extremley low framerates.

Also, at the time of the comment the 7800GTX was the fastest GPU on the market. At 12x10 with AA/AF it runs at 37fps. So I would say the 60/30 comment is pretty much spot on given context and time frame.

Ahh right, so now we are comparing the X360 which isn't out yet to "current" PC parts and claiming its much faster while ignoring future PC parts which are mere days away and will also be out before the X360.

Thats exactly why I said its silly to apply fps scores to a PC game, and thats ignoring the implications of resolution.

Now you are talking about spending almost 4x as much on the GPU alone (no CPU, RAM, MB, PSU, Case, KB, MS, etc). $1,100 for two GPUs versus $300 for the console.

I thought we were discussing performance? Why is it that whenever a console starts to lose in a performance comparison the saftey net of cost has to be brought in? Yes, of course the PC costs much more. And if you want to compare cost/performance ratio's then go ahead, you will get no argument from me. But the post I replied to was very clearly making a direct power comparison as a seperate point to the cost and thats what I was answering too.

The fact the $300 console is churning out 60fps when a $550 GPU struggles to do this says a lot, doesn't it?

Who said anything about the R520 "struggling"? It achieves 55fps at those settings. At lower settings the X360 achieves something similar. The R520 is no more struggling to achieve that than the X360 is. How about we ramp up the res to 1600x1200 with 4xFSAA and 8xAF and see which one struggles more?

I think Xbox 360 owners should be pretty happy getting a system with 512MB of memory, standard, and a GPU that outperforms anything on the market.

Mind pointing me to the benchmarks which allow you to form that conclusion? Xenos is totally different from any PC GPU and while it is clearly superior in feature set, its not claer if its better or worse in raw performance. Nevertheless im sure X360 owners will be happy with the hardware when they get it. I have mine on pre-oder and I can't wait. Im not delluding myself into thinking its going to have more raw power under the hood than a bleeding edge PC at 5 times its cost though.

Ditto the PS3. It is well known that RSX is better than any consumer GPU on the market.

Great, and unless you have a times machine that means sweet nothing for another 6 months or so. Lets see how things look when you can actually get your hands on one before comparing to the PC.

A key to having good looking games 4 and 5 years from now is solid GPUs and memory. MS and Sony have been very conscious of this fact and neither have neglected these components. Xenos/RSX are indeed faster than the best consumer GPU chips on the market.

No your making it up. Xenos is almost impossible to compare and RSX's specs are still being speculated on. Even if it is the full 24 pipelines its not out for 6 months. A compariosn to PC's now is silly at best.
 
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