G4 tv plays COd x360 live on show

jvd

Banned
Just thought i would tell you guys today on the 1pm est show the developer of cod brought a black x360 dev kit and 4 controllers and they played the game live on the show . They also talked about the game and the diffrences between the versions , They said the x360 version will be faster with faster load times than the pc version
 
They were playing 4 player split screen also , which looked pretty good . The guy stated 8 player multi play online but with fast connections you can play 16 players .
 
From Ignxbox:

"While many games look like high-res versions of current titles, others look and play phenomenally. To date, Infinity Ward's Call of Duty 2 is the best looking and playing Xbox 360 game I've played so far. And while that's nothing to sniff at, because that's a true next-generation title, I expect others to up the ante. PGR3 looks incredible. Perfect Dark Zero, we've learned, is coming along well, and Kameo - surprisingly - has many game journalists in awe. Even King Kong, which has that whole movie stigma attached, looks and plays surprisingly well."




:oops: If the game looks like that in game... I'll faint. The buildings look like they are from PGR3...
 
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This was on yesterday, it looked pretty sweet.

The smoke effect is awesome, it acts like real smoke, you can see 2 feet in front of your face then suddenly someone's right in front of you, very cool.
 
blakjedi said:
CoD2 footage from May was the first indication to me that KZ footage was attainable... *shrug*

The early CoD2 footage did not look very good IMO. It does look good now though, but still nowhere near the pre-rendered Killzone trailer of course.
 
Thanks for the info, chroniceyestrain. :)

overclocked said:
The smoke is very nice in the demo on PC, actually its suprised me that the smoke was almost as nice in DX7 mode.

I think the difference is with the ZFeather, which seems to eliminate the clipping of the smoke as it intersects a plane.
 
blakjedi said:
If the game looks like that in game... I'll faint.

Unfortunately, it did not appear to be as cinematic as the picture would suggest.

Except for the effects (which had their own processor) the game looked like something you would find on the PC. :neutral:
 
standing ovation said:
Except for the effects (which had their own processor) the game looked like something you would find on the PC. :neutral:

Possible answers to this line:

1.No Sh**
2.You don't say
3.I'd buy that for a dollar
4.Captain obvious on board
5.Honorable mention award for awareness


Of course it does look like a PC game. However the point is what PC? The answer is a relatively high end model to get the same visual fidelity. It has been said the X360 version runs ata smooth 60 FPS while a High End PC chugs around 30 FPS with the same bells and whistles.

Just because it is on a console doesn't mean the games cannot look good & does not mean every X360 game will be unable to be reproduced on a high end PC.

The good news is someone can get these visuals now for as low as $299 where a PC would easily cost 4X more for "comparable" performance.
 
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Master-Mold said:
The good news is someone can get these visuals now for as low as $299 where a PC would easily cost 4X more for "comparable" performance.

Well, technically the PC would cost probably more than 4X as much but it would still underperform to what the X360 can do with this game.
 
Master-Mold said:
Just because it is on a console doesn't mean the games cannot look good

Precisely! :D

Because they are running on purpose-built architectures, console games should have a leg up on PC games, which are forced to etch out their existence in a more general purpose environment.
 
standing ovation said:
Precisely! :D

Because they are running on purpose-built architectures, console games should have a leg up on PC games, which are forced to etch out their existence in a more general purpose environment.
And cater to lowest common denominator.

Just comparing standard features across the board. Looking at a PC game aimed to work on a PC with a DX8 card and the Xbox 360 shows a significant gap in featureset:

FP10/16: X: Yes. PC: No.
3Dc: X: Yes. PC: No.
Vertex Texturing: X: Yes. PC: No.
Tesselation: X: Yes. PC: No.
HOS: X: Yes. PC: No.
SM3.0: X: Yes. PC: No.
Standard AA: X: Yes. PC: No.
Adaptive AA: X: Yes. PC: No.
Geometry Instancing: X: Yes. PC: No.

One could go on and on about the different features one can include effeciently on a closed box with a standard featureset compared to a PC game targetting games from DX7-9 class cards.

DOF, Motion Blurr, HDR, Adaptive AA, SM3.0, etc... are all features, techniques, or featuresets available on the market for well over a year--yet very few PC devs have used them, and no one is requiring them and/or making them CENTRAL to their game design.

I love the new consoles because it means within 2 years the bare spec on PCs games will move up a LOT. PC devs are going to be making console games and/or want these features in the PC games, so at some point, I am guessing around late 2007 or early 2008, we are going to see almost all of the above become standard and if your PC does not support it tough luck.

It has taken forever to drop support for DX7/DX8 cards. BF2 was one of the first with saying "No" to PS1.3. The GF4 series was launched in 2001 I believe... 4 years is a long time in PC graphics. Of course on the other hand PC devs MUST support the old cards due to the fact they dominate the market. A very very very small percentage have anything "brand new" and a small segment have "newer" cards. So PC devs are kind of crimpled.

Not to mention the solution to more power is... buy a new card. Raw power, not optimization, tend to win the day due to the array of PC products and configurations available.
 
Remember though this is going to be the 4th year of dx 9 . The 9700pro is now 4 years old and games will start movigng over to be dx 8/9 and not dx 7/8 . So the time of consoles having the bells and whistles may not last very long if ever . More and more good performing video cards are hitting the sub 100 and sub 50$ price marks . If you look around you can get a 9600pro for 50$ new in the usa . This is only going to go lower when the r520 comes out and the refresh of the g70 . Add that to all the new tech in the high end and i don't see consoles holding the edge
 
jvd said:
Remember though this is going to be the 4th year of dx 9 . The 9700pro is now 4 years old and games will start movigng over to be dx 8/9 and not dx 7/8 . So the time of consoles having the bells and whistles may not last very long if ever . More and more good performing video cards are hitting the sub 100 and sub 50$ price marks . If you look around you can get a 9600pro for 50$ new in the usa . This is only going to go lower when the r520 comes out and the refresh of the g70 . Add that to all the new tech in the high end and i don't see consoles holding the edge

Yeah but come on, we all know what kind of performance a $50 9600 Pro is going to get someone.

These bells and whistles still need power to run at acceptable resolutions and most cards now pretty much need 256megs onboard for current games to run well. A good deal on a 6800 for $150 still gets brought to its knees by anything current and cant hold a candle to what the X360 brings to the table for as low as $299.

I just think the timeframe for mid-level PC parts to "catch up" is going to be a long time. Much longer than the Xbox1 that was really Ram limited. Have you seen Far Cry on the Xbox? IMO it still looks much better than if I tried running Far Cry on a 9600 Pro.

If you want X360 power in your PC be prepared to open your wallet wide, real wide.
 
mckmas8808 said:
Well, technically the PC would cost probably more than 4X as much but it would still underperform to what the X360 can do with this game.

No, that 30fps quote is quite simply rubbish:

http://www.extremetech.com/article2/0,1697,1867128,00.asp

The whole concept of trying to assign a fps rating to a PC game is absurdly console centric, how a PC performs is massively dependant on resolution and image quality.

Arguably the highest end PC GPU achieves an average of 55fps at maximum details in this game at higher resolution and (probably) image quality settings than the X360 version.

Now try two in crossfire.....

Trying to compare PC's to consoles in performance is always going to be a pointless excerise. Sure their cheaper, so just be happy of that.
 
Master-Mold said:
Yeah but come on, we all know what kind of performance a $50 9600 Pro is going to get someone.

These bells and whistles still need power to run at acceptable resolutions and most cards now pretty much need 256megs onboard for current games to run well. A good deal on a 6800 for $150 still gets brought to its knees by anything current and cant hold a candle to what the X360 brings to the table for as low as $299.

I just think the timeframe for mid-level PC parts to "catch up" is going to be a long time. Much longer than the Xbox1 that was really Ram limited. Have you seen Far Cry on the Xbox? IMO it still looks much better than if I tried running Far Cry on a 9600 Pro.

If you want X360 power in your PC be prepared to open your wallet wide, real wide.

A midrange R600 refresh (or nvidia equivilent) should be at least as powerful as Xenos if not more so. That should launch around the end of next year or early 2007.

As for Farcry on a 9600pro vs xbox, are you kidding? The xbox version looks terrible next to the PC version, If you lower the res to minimum you can keep most of the details on high on a 9600pro. The xbox version doesn't come close, and rightfully slow, its not even close to the 9600pro's league.
 
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