g4 talks to iwata

jvd

Banned
They talk about the controller . He says the main problem is the controller needs to be used with both hands and it scares them . Using one hand like a remote makes htem feel more confterable. He says the core controller has enough to play games and the knunchucks will bring new ways to play fps . He talks about skins where u put the controller into a skin and it becomes like a gamecube controller ( i think ign has a mock up) He also says if you compare specs it wont live up to the x360 and ps3 specs but the final images on tvs will. They talk about price and if its possible for 200$ . He says its to early to taklk about price but he says the price has to be low to get to the non gamers they want .

Then they talk about mario for the rev. He says he is pushing on mimoyto (sp?) to make it a launch title and he hopes it makes it .

The guys at g4 (morgan , adam and the other guy) talked about how all the devs were saying how cool it was and they can't wait to make games around it .

So it seems like nintendo may get alot of development and this controller may be like the touch pad on the ds . The more i hear the more i want the controller
 
That'll be interesting. How do they rework Mario to fit the new controller? Assuming it'll be a platformer type game it'll be a flagship for how adaptable and versatile this Revolution controller is.
 
Shifty Geezer said:
That'll be interesting. How do they rework Mario to fit the new controller? Assuming it'll be a platformer type game it'll be a flagship for how adaptable and versatile this Revolution controller is.
he didn't talk about this i'm hoping though we get a leap like we did with the mario 64 games .
 
His name is Shigeru Miyamoto.
I believe the controller is called "nunchuk-style".

The fact that the Revolution is not HD capable allows it to be slower and yet provide similar image quality, on standard TV set. (Which are very common)
I am expecting a launch price close to 200€.
 
He says the main problem is the controller needs to be used with both hands and it scares them .

BS. This is big BS. Well we do alot of things with two hands. The controller looks cool, but he can keep the BS out of his mouth.
 
I don't think he means scared scared, more like scared as in uneasy or uncomfortable with.
And I think he has a point, it is a nice feature that an appliance/device can be operated with one hand. Think of cellphones, cars, computers etc.
I can't think of one popular widespread consumer product that *requires* the use of two hands all the time, although some must exist.
It gives an air of casualty and "I'll just play with this for a few minutes" to it.
 
I just think this "Only one hand" stuff is starting to be over rated. I mean it's a great concept but to me it's due to it's built-in gyro not because you can use one hand.
 
I don't really go with this one-handed talk either. From the NES days Nintendo showed how great a pad could be and pioneered controllers. One handed motion-control makes sense in their latest contrller, but I don't think anyone's ever been put off of gaming by a two-handed controller. It's more likely the idea of controlling a collection of coloured dots pretending to be a car or cyber assassin or fat plumber jumping on walking mushrooms just doesn't appeal to them, in much the same way crochet and flower arranging doesn't appeal to me and never will.
 
Actually if you go back and look at the atari era most controllers needed 2 hands . But only one was used to control. The other was used to hold the controler .

Back then was when my mother and my sister would play. They played the intellivision , colecovision and the atari . 90% of the games used 1 button .



With the nes u needed 2 hands but hte controler was simple . 2 buttons and a d pad . But then the super nes came out and the second genesis controler came out and things just started getting complicated. 10 buttons is alot for people to learn esp casuals and i think they are right
 
With Iwata stating openly Rev will be < PS3, x360, maybe the Certain People here who've kept insisting against both logic and reason that Rev COULD be as powerful (and perhaps even more so) as the other two consoles despite its tiny case size will just shut up about that now. ;)

Rev won't be about specs. I'm sure it'll be powerful enough with 1T SRAM main memory and all, but big numbers don't inherently make for better games.
 
With Iwata stating openly Rev will be < PS3, x360, maybe the Certain People here who've kept insisting against both logic and reason that Rev COULD be as powerful (and perhaps even more so) as the other two consoles despite its tiny case size will just shut up about that now.

Well to be fair to him even if Revolution isn't as powerful as PS3 or 360 that doesn't prove it couldn't be if Nintendo decided they wanted it that way :)
 
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Stay on topic, I'm sick of locking threads.
(Well, you are, but forget the kiddy behavior :p)
 
True, if they used their secret space-alien technology, yes...

Well that's your opinion and you might be right, just saying that its not proven correct by Iwata's comment. After all a difference in specs could just as easily be explained by the difference in manufacturing price (likely $250 compared to $375).
 
Guden Oden said:
With Iwata stating openly Rev will be < PS3, x360, maybe the Certain People here who've kept insisting against both logic and reason that Rev COULD be as powerful (and perhaps even more so) as the other two consoles despite its tiny case size will just shut up about that now. ;)

Rev won't be about specs. I'm sure it'll be powerful enough with 1T SRAM main memory and all, but big numbers don't inherently make for better games.

He said it may not be as powerfull but the final image will be comparable . So i don't see the problem. The gamecube wasn't as powerfull as the xbox but it put out images almost as good

I think the main concern should be, how much are the adaptors going to cost?
Can't be worse than the wireless xbox controler when you get down to it . Controller 50$ battery pack / charger 20$ = 70$ . I don't see the nintendo controler costing anywhere near that much. I'm figuring 20$ for the standard controler and then mabye 20$ per attachment ? Some might even be included with the first game that uses them
 
jvd said:
Can't be worse than the wireless xbox controler when you get down to it . Controller 50$ battery pack / charger 20$ = 70$ . I don't see the nintendo controler costing anywhere near that much. I'm figuring 20$ for the standard controler and then mabye 20$ per attachment ? Some might even be included with the first game that uses them

if you need an attachment for fighting games, another one for fps, another for sports.. etc... that's going to start adding up.
 
jvd said:
He said it may not be as powerfull but the final image will be comparable . So i don't see the problem. The gamecube wasn't as powerfull as the xbox but it put out images almost as good
I would guess the problem in performance will be apparent in non-graphical features, such as physics and AI. These factors are probably less important for Rev's key game-types which are likely to be on the lower performance requirements spectrum (Bass fishing and baseball needn't be that demanding :D). In something like an FPS Rev might, depending on it's processing capabilities, have a similar picture quality in terms of shader content and textures, to XB360 and PS3, but might have a lot less action and enemies etc. This might not be a big thing, and off course would be a trade off between Revolutionary controls and 'revoultionary' gameplay if anyone ever takes that horsepower and uses it more effectively than just more and prettier graphics.
 
I would guess the problem in performance will be apparent in non-graphical features, such as physics and AI. These factors are probably less important for Rev's key game-types which are likely to be on the lower performance requirements spectrum (Bass fishing and baseball needn't be that demanding :D). In something like an FPS Rev might, depending on it's processing capabilities, have a similar picture quality in terms of shader content and textures, to XB360 and PS3, but might have a lot less action and enemies etc. This might not be a big thing, and off course would be a trade off between Revolutionary controls and 'revoultionary' gameplay if anyone ever takes that horsepower and uses it more effectively than just more and prettier graphics.

That is streching . Remember the rev will be pushing a third of the pixels as the xbox 360 will be pushing .

It will only be at 480p vs 720p or 1080i of the xbox 360 and most likely the ps3. So it wont need he same graphical power to push the game . Its like on a pc . a athlon 64 4000+ and a 7800gtx may be needed for half life 2 at 1600x1200 but only a athlon 64 3500+ and a x800xl would be needed for 800x600 . You can still put the same effects both and while the second set up isn't as powerfull the image will be pretty close to final .

We will just have to wait .
 
jvd said:
That is streching . Remember the rev will be pushing a third of the pixels as the xbox 360 will be pushing .

It will only be at 480p vs 720p or 1080i of the xbox 360 and most likely the ps3. So it wont need he same graphical power to push the game . Its like on a pc . a athlon 64 4000+ and a 7800gtx may be needed for half life 2 at 1600x1200 but only a athlon 64 3500+ and a x800xl would be needed for 800x600 . You can still put the same effects both and while the second set up isn't as powerfull the image will be pretty close to final .

We will just have to wait .

JVD that would still put the Rev at a disadvantage though. PS3 and X360 games are made in HD. If someone plays them on a SDTV then they get AA for free. If someone plays Rev games on their HDTVs then you will not get any advantage. Plain and simple!!! You can't argue against HD games. There is no wait and see.
 
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