JasonCross
Newcomer
Everyone, stay tuned. I've been talking with Futuremark and ATI and have cleared up a couple of things on the whole 24-bit depth stencil texture issue. There should be an update to the article (second page) soon.
I'm still a little concerned that the benchmark doesn't use some form of parallax mapping technique - it's already in FEAR, it's a major feature of UE3, it's going to be in a lot of SM3.0 games, and it's not in 3DMark06. It seems like one of the defining shader effects of 2006-era 3D engines to me.
I'm still a little concerned that the benchmark doesn't use some form of parallax mapping technique - it's already in FEAR, it's a major feature of UE3, it's going to be in a lot of SM3.0 games, and it's not in 3DMark06. It seems like one of the defining shader effects of 2006-era 3D engines to me.