That looks like precision problems. Interesting. Well, these were beta drivers for the X1900, so no conclusion should be drawn for at least two weeks.geo said:
That looks like precision problems. Interesting. Well, these were beta drivers for the X1900, so no conclusion should be drawn for at least two weeks.geo said:
Jawed said:Funny that, don't we already have Hanners's word that DF24/Fetch4 isn't actually working on X1900XT and is only working on X1600XT (no comments either way for X1300)?
Jawed
Just because a pixel isn't inside the edge mask doesn't mean it's not a penumbra pixel. If you take 8 "outer" samples first, the results are likely very similar to those of an edge mask. And generating an edge mask needs sampling from the shadow map, too.OpenGL guy said:Just because 8 samples lie within, or out of, the shadow doesn't mean all 16 will! A better solution is to generate an edge mask so that only pixels within the edge mask get all 16 samples. Pixels outside the edge mask only need 1 sample to determine whether they are shadowed or not.
Shadow map edge map must be dilated to at least the width of the filtering kernel
Well said mateVysez said:I think it's time for Ati to admit that they lost the IQ crown in favor of the technologically superior nVIDIA™ cards.
This bug on a particular surface in a particular test of 3DMARKS 2006™ is a clear indicative that Ati are not only cheating with their drivers, but are also deceiving their customers, their friends and all the humankind, plus Rys (Since he's not exactly a part of the humankind, he's like an evolved hamster according to some folks).
Here's another unrelated and inconclusive anedoctical evidence to go with the TR one, the other day I saw an ati logo in a magazine, and the logo had clearly image quality issue, like color dithering or something.
You know what that means? Ati cheats with their Drivers. Yeah, even the paper drivers!
I think it's time to call for a general boycott of all Ati products. i'm starting an Online Petition right away!
And before someone points out that it's maybe a simple anecdotical driver bug, and that the TR wanted a few cheap clicks. Let me tell you this you folks of little faith,... You're probably right.
That's not what I meant. As you are using a finite resolution shadow map, you can miss "single pixel penumbras". It's almost the same with taking 8 "outer" samples first.Jawed said:It seems to me that the edge map encompasses the entire penumbra, rather than being "1 pixel" thick along "edges".
Can you reasonably engineer a faithful and unbiased "Gamer's Benchmark" under those conditions? I'd argue that you reasonably can't. The compromises you have to make would be too polarised, and I think that's entirely visible with 3DMark06.
digitalwanderer said:A great write up, nicely done Rys!