Duuuh! Sorry, I was going to post that info too.Apple740 said:Nick, is FP blending/filtering being used for HDR, or only FP blending? In case of blending/filtering, how is the impact of filtering with the R520 (because that card doesn't support FP filtering in hardware).
Nick[FM] said:The N/A score for non-supported AA (or AA quality levels) is from our point of view better, than either letting HW without support for AA run all tests without AA and get a score based on that (non-comparable) or run 2/4 tests with AA (non-comparable) and get a score based on that.
Well, in fairness to "those sites" now 3dmark can't be said to not represent REAL WORLD GAMEPLAY since it has a game in it and all now.jb said:Anyone willing to place bets if all of a sudden we see that 3dmark2006 is re-adopted at various sites back into that sites benchmark tool set?
Neeyik said:FETCH4 is only used if the hardware supports DF24 though.
Since the 6200 is not capable of running the HDR/SM3.0 tests even with default settings, it gets a 3DMark score. If any of the benchmark settings (or values) disables any tests, we won't output a 3DMark score. It is not an IHV specific thing. It applies to all IHV's and all hardware.Joe DeFuria said:Then why is it "better" for SM 3.0 cards that don't support floating point blending (like GeForce 6200), to get a SM 2.0 based score, rather than the same N/A that you describe above?
I can appreciate that you just can't get "apples to apples" scores...but I do not understand why the situations are treated inconsistently.
Nick[FM] said:Since the 6200 is not capable of running the HDR/SM3.0 tests even with default settings, it gets a 3DMark score.
If any of the benchmark settings (or values) disables any tests, we won't output a 3DMark score.
Joe DeFuria said:In other words, a currently ATI only featre (FETCH4) is only used if the card also supports a currently non-ati feature (DF24)?
andypski said:24 bit depth stencil textures and Fetch4 are supported on X1300 and X1600 parts.
And which choices are the ones you refer to? It'd be good to know.radeonic2 said:My first thoughts based on reviews.
well... kinda disappointed in the choices they've made.
In order to avoid any wrong use of the scores (AA scores in this case) this was the best solution. As said, this applies to all cards where one setting (or value) disables any of the tests. We require that what tests are available must also be available with any settings, otherwise no 3DMark score is being outputted.Joe DeFuria said:I understand. The question is, what's the rationale? Gvien that the rationale used in the AA case the 3D mark score is "not comparable" to other cards running AA (2 tests vs. 4 tests for example), why are these scores considered "comparable"?
Depends on how you look at things really. In this case the HDR/SM3.0 tests require something the 6200 is not capable of even with default settings. AA is an optional thing, not in as default.Joe DeFuria said:The default vales / settings disable 2 tests in this GeForce 6200 case.
We wanted SM2.0 hardware to get a score in 3DMark06 as well. 3DMark05 is a great SM2.0 benchmark, but 3DMark06 is even better.Joe DeFuria said:1) No 3D mark score in all cases where all tests can't be run. (Yes, this means no 3D mark score for SM 2.0 cards...but that's what 3D Mark 05 is for, right?)
Not sure about this one.. Refer to SM2.0, SM3.0 or SM3.0 with FP16 blending support?Joe DeFuria said:2) No matter what the settings, run the tests that are possible (2 or 4), and base the 3D Mark score off of those.
Thanks! I take that as a compliment.Entropy said:Here's to you guys, Nicklas and company! Whatever else may be said, you do push the envelope.
Nick[FM] said:Depends on how you look at things really. In this case the HDR/SM3.0 tests require something the 6200 is not capable of even with default settings. AA is an optional thing, not in as default.
We wanted SM2.0 hardware to get a score in 3DMark06 as well. 3DMark05 is a great SM2.0 benchmark, but 3DMark06 is even better.
Not sure about this one.. Refer to SM2.0, SM3.0 or SM3.0 with FP16 blending support?
3DMark06 does support FETCH4, uses Dynamic Flow Control, uses 24 bit "DST" (prefer to use wording "Hardware Shadow Mapping") for any hardware that has hardware "DST" support.ANova said:So, no fetch4 support, shader emulation for FP filtering, no real use of dynamic branching, and forced 24 bit DST on the ATI side and yet there is support for PCF and instead of using a workaround for HDR+AA on the nvidia side (like is forced on ATI), nvidia simply gets no score.
Seems to be quite one sided imo.
ANova said:So, no fetch4 support, shader emulation for FP filtering, no real use of dynamic branching, and forced 24 bit DST on the ATI side and yet there is support for PCF and instead of using a workaround for HDR+AA on the nvidia side (like is forced on ATI), nvidia simply gets no score.
Seems to be quite one sided imo.
Nick[FM] said:3DMark06 does support FETCH4, uses Dynamic Flow Control, uses 24 bit "DST" (prefer to use wording "Hardware Shadow Mapping") for any hardware that has hardware "DST" support.
I don't see it as one sided.
Well the FETCH4 support is there, so any card with support for it will use it. You do the math. :smile:NocturnDragon said:I'm probably a bit slow today...
but: "3DMark06 does support FETCH4" means that it is enabled and working in x1300 and x1600?
In the Pixel Shaders. I don't have any numbers here, but it also depends on the graphics card & drivers really.. Just wanted to clear up that we indeed do have DFC in 3DMark06.NocturnDragon said:And also:
"uses Dynamic Flow Control" in vertex shaders or pixel shaders? If it is used in a PS, how much does have a efficient Dynamic Flow Control logic helps there?