Chalnoth said:Personally, it's the blurring of the text with Quincunx that really gets me. I don't think I'd really notice the slight blurring of the scenery.
slight blurring????.....you are blind then.
Chalnoth said:Personally, it's the blurring of the text with Quincunx that really gets me. I don't think I'd really notice the slight blurring of the scenery.
mboeller said:Chalnoth said:Personally, it's the blurring of the text with Quincunx that really gets me. I don't think I'd really notice the slight blurring of the scenery.
slight blurring????.....you are blind then.
mboeller said:Chalnoth said:Personally, it's the blurring of the text with Quincunx that really gets me. I don't think I'd really notice the slight blurring of the scenery.
slight blurring????.....you are blind then.
Uhm. As you can see, all edges differ (including edges in textures).radar1200gs said:As you can see only text and object edges differ.
radar1200gs said:You are probably comparing the 2x OGSS (supersampled shot) to the 2 MSAA based shots.
The reason it is less blurry compared to the first 2 (for those who are still wondering the first image is straight 2x MSAAm the second is quincunx) is that super sampled AA sharpens texture quality.
Having said that, the screenshots are qutie murky. Did you make use of the "force mipmaps --> Trilinear" and quality or high quality image setting Ailuros?
As you can see only text and object edges differ. MSAA can't affect texture quality except at object edges.
OpenGL guy said:Let's just beat that dead horse some more, shall we? When you can enable gamma correct AA on your card, maybe you'll have a point.radar1200gs said:Yes I know what Quincux is doing. I was waiting for someone to ask this question, actually.
The difference is that you don't HAVE to enable Quincunx if you don't want to - you have a choice. A choice you don't get with ATi and gamma correct AA.
<<SNIP>>
http://www.nvnews.net/vbulletin/showthread.php?t=41532
Heh, I knew the 70.41's were good, just didn't know how good. Early days by the looks of things, but a sign of things to come.
Technically, of course, it's not my card doing the GC FSAA (I have nx3x, not NV4x), but, it's good news for NV4x owners (quadro's use the same GPU as consumer cards, just different drivers).
When ati has gamma correct its a bad thing, now as soon as nvidia has it, its a good thing? Priceless.Heh, I knew the 70.41's were good, just didn't know how good. Early days by the looks of things, but a sign of things to come.
whql said:
When ati has gamma correct its a bad thing, now as soon as nvidia has it, its a good thing? Priceless.Heh, I knew the 70.41's were good, just didn't know how good. Early days by the looks of things, but a sign of things to come.
If it is enabled on the Quadro's it is not a given that it will be on the normal boards as fsaa performance isn't going to be as important there and if they need extra steps to do it (which you would guess they would if its taken this long) it might use more performance. Lets see some benchmarks.
Did you even read the lil snipit and artical?radar1200gs said:whql said:
When ati has gamma correct its a bad thing, now as soon as nvidia has it, its a good thing? Priceless.Heh, I knew the 70.41's were good, just didn't know how good. Early days by the looks of things, but a sign of things to come.
If it is enabled on the Quadro's it is not a given that it will be on the normal boards as fsaa performance isn't going to be as important there and if they need extra steps to do it (which you would guess they would if its taken this long) it might use more performance. Lets see some benchmarks.
No, you have my argument all wrong. Gamma Correct FSAA is only a bad thing when you have no control over it. That's why ATi's implimentation is bad. GC FSAA on nVidia will hopefully be just one method out of many available to the end-user.
It probably will use more performance/resources etc, but that doesn't mean it won't still have uses for older games or less demanding games.
Gamma Correct FSAA is only a bad thing when you have no control over it. That's why ATi's implimentation is bad.
The ATI isn't giving you control of GC in it's MSAA implementation. That's why this implementation is worse than an implementation where such control is given.Deathlike2 said:That's bad logic. It's ATI not giving you control that is bad. The implimentation can be good.Gamma Correct FSAA is only a bad thing when you have no control over it. That's why ATi's implimentation is bad.
radar1200gs said:Gamma Correct FSAA is only a bad thing when you have no control over it. That's why ATi's implimentation is bad.
This would appear to be a problem only compared to hardware that does allow for user-adjustable gamma. There is no such hardware in the consumer space as of yet, though we'll see what nV can do with those new drivers (and how much of a hit that extra shader pass will incur).Chalnoth said:The problem is that ATI's implementation does not allow the adjustment of the gamma that is used in the recombination. For my monitor, the value that ATI uses has always been a bit high. What we really need to see is a user-selectable gamma setting for the recombination, as well as a wizard in the drivers that walks users through setting it properly for their monitor.
So blame the monitor. Obviously it's not giving the correct color space.Chalnoth said:Except for the fact that on my previous monitor (I haven't tested rigorously on my new one), ATI's use of a gamma setting of 2.2 was so high that it was almost as bad as no gamma at all, just in the opposite direction. Not quite, but almost. So it was better than no gamma correction, but only just.
Chalnoth said:Since when was 2.2 gamma "correct" ?
for windows, eh about 4 yearsChalnoth said:Since when was 2.2 gamma "correct" ?
OpenGL guy said:So blame the monitor. Obviously it's not giving the correct color space.Chalnoth said:Except for the fact that on my previous monitor (I haven't tested rigorously on my new one), ATI's use of a gamma setting of 2.2 was so high that it was almost as bad as no gamma at all, just in the opposite direction. Not quite, but almost. So it was better than no gamma correction, but only just.
Did you read my post? 2.2 was proposed as the PC standard, and apparently it's already the NTSC and HDTV standard.Chalnoth said:Since when was 2.2 gamma "correct" ?