davepermen said:
but at that high fps the frames get blended, resulting in one frame with 4x aa.
Certainly not, because in typical game scenarios, there is motion on the screen. With a high degree of motion, there's every bit of aliasing visible with 2x AA as with 2x AA with temporal dithering. That is to say, no averaging is possible if the edge moves more than a pixel.
but of course, this doesn't mather to most of you, as you will still say "it does flicker!!".
And where this will be most visible is when, for example, there is an edge that is at just the wrong angle for one of the 2x AA patterns, producing lots of aliasing half of the time. With a full 4x pattern, this degree of aliasing would never be visible, any of the time.