Since the PS3,Wii and Xbox 360 are all out thus making it current gen, i thought it would be fun with a discussion about the Nextgen consoles (PS4,Wii2?, Xbox 720?). It will be fun to drag up this old thread in 2011 or whenever than generation launches and compare our thoughts with reality.
Here are my 2 cents:
Technology
What can we expect from a next-gen console, in terms of hardware? Multiple- GPUs? CPU's with 40x cores?
Before we can answer that question, we need to ask when will the next-generation begin? How long will the consoles last? I would say it will begin somewhere between 2010 and 2011.
What do you think we can have in the hardware department in a $400 (or $600) console in 5 years?
I think it will look somewhat like this (numbers are based on the increase we have seen from the X360\PS3 compared to the Xbox) :
- Cell-ike CPU, with more cores. (definately alot of cores)
- 4 GB's of RAM
- 64mb of eDRAM (yes i know the xbox 1 didnt have eDRAM and if i compare the X360 to the PS2, the number shouldnt be this high, but i like that number )
- GPU (maybe dual cored?) with 1600+ million transistors (transistor count based on the 5,26x increase we seen in the PS3 vs the Xbox 1) based on whatever PC GPU's are pushing at the time.
Storage media: Bluray or whatever wins + standart HDD.
Resolution: 1080p (i doubt they will strive for higher resolutions, i certainly dont hope so)
Things that will vastly improve compared to current gen (other than graphics)
With exiting things like Procedural synthesis starting to hit the "streets" i think we will se vastly improved animations and destructibility in games.
Photo-realism?
After looking at screenshots from the Cryengine 2, im more confident than ever, that a dream that atleast i have dreamt about since i was a little kid, can be achieved, that small dream is photo-realistic games. Lets face it, sooner or later (probably later), the only thing that will prevent us from not being able to see the difference between real-life and games will be the fact that games will still be bottle-necked by the amount of pixels that our monitors\tv's are able to show.
Will it be achieved in the next-generation of consoles? Probably not, but it will look extremely close. The potential is certainly there, Crysis, which is only a first generation DX10 game, but the environments are slowly getting to the stage where i cannot really see (read: care) about the difference anymore.
Question: Will we get photo-realism during the next generation of consoles?
Personally, i think we can get close, very close. It wont be look as real life, but it will be close. Close enough, to the point were casuals and most normal people wont care anymore.
This of-course brings me to my next question:
What happens when we achieve photo-realism?
A friend of mine and i recently had a discussion about this, and he had some interesting view on the matter, he said that photo-realism is boring. When we achieve true-to-life graphics, and the initial buzz wears off, nobody will care about it anymore. We have true-to-life graphics in real life, its just a matter of opening our eyes, it will bore us. There is only so many amounts of polygons we can look at before we don't care about the difference anymore.
Art direction will probably be more important than ever before, because it will be the only real way to differentiate your game.
Other Questions:
When we achieve photo-realism at say so many frames per seconds that nobody cares anymore, what will happen to GPU evolution?
After we achieve photo-realism and the GPU's run photo-realistic games at super high framerates, will developers actually bother to develop new graphical engines?
Would we bother to ever again upgrade the hardware (not after next gen, but after we achieve the above mentioned situation)? Only situation i can think of is not really performance based, but stuff like VR or "materix" like consoles, surely from a performance standpoint, nobody will give a rats ass about how many supergigaflops the PS100 pushes.
So what are your thoughts on the future generation?
Here are my 2 cents:
Technology
What can we expect from a next-gen console, in terms of hardware? Multiple- GPUs? CPU's with 40x cores?
Before we can answer that question, we need to ask when will the next-generation begin? How long will the consoles last? I would say it will begin somewhere between 2010 and 2011.
What do you think we can have in the hardware department in a $400 (or $600) console in 5 years?
I think it will look somewhat like this (numbers are based on the increase we have seen from the X360\PS3 compared to the Xbox) :
- Cell-ike CPU, with more cores. (definately alot of cores)
- 4 GB's of RAM
- 64mb of eDRAM (yes i know the xbox 1 didnt have eDRAM and if i compare the X360 to the PS2, the number shouldnt be this high, but i like that number )
- GPU (maybe dual cored?) with 1600+ million transistors (transistor count based on the 5,26x increase we seen in the PS3 vs the Xbox 1) based on whatever PC GPU's are pushing at the time.
Storage media: Bluray or whatever wins + standart HDD.
Resolution: 1080p (i doubt they will strive for higher resolutions, i certainly dont hope so)
Things that will vastly improve compared to current gen (other than graphics)
With exiting things like Procedural synthesis starting to hit the "streets" i think we will se vastly improved animations and destructibility in games.
Photo-realism?
After looking at screenshots from the Cryengine 2, im more confident than ever, that a dream that atleast i have dreamt about since i was a little kid, can be achieved, that small dream is photo-realistic games. Lets face it, sooner or later (probably later), the only thing that will prevent us from not being able to see the difference between real-life and games will be the fact that games will still be bottle-necked by the amount of pixels that our monitors\tv's are able to show.
Will it be achieved in the next-generation of consoles? Probably not, but it will look extremely close. The potential is certainly there, Crysis, which is only a first generation DX10 game, but the environments are slowly getting to the stage where i cannot really see (read: care) about the difference anymore.
Question: Will we get photo-realism during the next generation of consoles?
Personally, i think we can get close, very close. It wont be look as real life, but it will be close. Close enough, to the point were casuals and most normal people wont care anymore.
This of-course brings me to my next question:
What happens when we achieve photo-realism?
A friend of mine and i recently had a discussion about this, and he had some interesting view on the matter, he said that photo-realism is boring. When we achieve true-to-life graphics, and the initial buzz wears off, nobody will care about it anymore. We have true-to-life graphics in real life, its just a matter of opening our eyes, it will bore us. There is only so many amounts of polygons we can look at before we don't care about the difference anymore.
Art direction will probably be more important than ever before, because it will be the only real way to differentiate your game.
Other Questions:
When we achieve photo-realism at say so many frames per seconds that nobody cares anymore, what will happen to GPU evolution?
After we achieve photo-realism and the GPU's run photo-realistic games at super high framerates, will developers actually bother to develop new graphical engines?
Would we bother to ever again upgrade the hardware (not after next gen, but after we achieve the above mentioned situation)? Only situation i can think of is not really performance based, but stuff like VR or "materix" like consoles, surely from a performance standpoint, nobody will give a rats ass about how many supergigaflops the PS100 pushes.
So what are your thoughts on the future generation?
Last edited by a moderator: