FSAA mode?

Pretty much impossible to tell, because it's a low-quality JPEG and the artifacts are horrendous. Just look at that crosshair's AC components spam the entire block.

It is also too dark, and no variety of edge angles.

If you could produce a BMP with high-contrast edges and a variety of angles we might stand more of a chance...
 
I'm not registered there, but I'd say 0x. I don't really see any antialiasing.

Dio also makes a good point. It seems like a trick or psychology experiment to show people how bad they are at judging IQ, when this is a situation where a more vivid game would show it more clearly.

AA is also more useful when objects are moving slowly, as then you see a lot of pixel popping, or the edge pixels of a polygon "moving" across the screen.
 
Shot is almost entirely devoid of contrasts which makes it close to impossible to even guess. Also, never compress with jpeg, use PNG instead.

Why did you choose such a muddy image? What a total waste of my time!

*G*
 
I am having trouble getting a PNG under 500Kb. :)
I will just link it off my site.

640x480 PNG

untitled.PNG


720x576 PNG


MPpic2.PNG
 
I think it's Quincunx AA

Edit: I've changed my mind :)

I first said Quincunx because I thought it blurred the picture a bit, but I would expect Quincunx to blur more than that. So now I don't know what I think it is...
 
Correct firstly. It is Quincunx. In actual gameplay it's much sharper than Nvidia's defualt QCX FSAA. As I am using Omega's driver set for my Geforce 3, it makes the image real sharp. :)

4x FSAA 720x576 PNG
mp4xAA.PNG
 
That Quincunx looks a lot more blurry now that I've seen the 4xAA shot... but that 4x AA picture looks almost too sharp. It looks like the background might shimmer when in movement.
 
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