CSR Racing just made $12 million in its first month. It's a freemium game.
It's made by Natural Motion Games. If that name rings a bell, that's because it was formed by the Natural Motion guys who tried to push Endorphin, the physics engine, and Backbreaker, the console game which tried unsuccessfully to break Madden's monopoly.
Apparently they recreated themselves as a mobile games developer specializing in bringing console-quality graphics to mobile gaming while targeting bursts of gaming sessions typical of mobile.
Not only are they making money, they're getting some VC funding.
http://www.naturalmotiongames.com/press/naturalmotion-funding-announcement/
They also have a licensed game called NFL Rivals. Looks like no online play or season/ franchise mode. Instead, another freemium game.
So they may be able to give you better graphics and physics but they won't bother trying to mimic console game features like head to head online play. Maybe that makes sense as such features really don't fit into a freemium model. They take long to develop and test, raising development costs, probably preventing this strategy of giving the game away but selling a lot of micro DLC content.
It's made by Natural Motion Games. If that name rings a bell, that's because it was formed by the Natural Motion guys who tried to push Endorphin, the physics engine, and Backbreaker, the console game which tried unsuccessfully to break Madden's monopoly.
Apparently they recreated themselves as a mobile games developer specializing in bringing console-quality graphics to mobile gaming while targeting bursts of gaming sessions typical of mobile.
Not only are they making money, they're getting some VC funding.
http://www.naturalmotiongames.com/press/naturalmotion-funding-announcement/
They also have a licensed game called NFL Rivals. Looks like no online play or season/ franchise mode. Instead, another freemium game.
So they may be able to give you better graphics and physics but they won't bother trying to mimic console game features like head to head online play. Maybe that makes sense as such features really don't fit into a freemium model. They take long to develop and test, raising development costs, probably preventing this strategy of giving the game away but selling a lot of micro DLC content.