Johnny Awesome
Veteran
Watch the ign review. They explain how you can increase the difficulty and thus the quality of the AI.
The heroics find their way into the handling, which introduces an added dynamism to Forza's model of old. Turn 10's appetite for pliable, easygoing oversteer is even more overstated here, the cars snapping out of step at the slightest provocation before happily being guided back with a quick and polite nudge. As a simulation of vehicle dynamics it might not be wholly convincing, and a car's individual characteristics tend to get lost in all the drama, but it's certainly exciting - the handling in Forza makes your effort at every corner feel like it's ready to be spliced into a Top Gear sizzle reel
I'm not a big racing fan, but yesterday my colleague handed me the controller and a I really had a surprisingly good time with the game. The rumbling triggers are pretty dope, not to mention actually usefeul.
Eurogamer review 7/10 : Good racer, fun to drive, but the career mode is annoying not least because of the dodgy AI that doesn't drive well.
Eurogamer said:In Forza Motorsport 5, the problem runs deeper - the economy that's the backbone of the series has been altered, and it's too easy to come to the conclusion the changes have been made to make way for microtransactions. Unlike in older Forza games, cars aren't offered as rewards for success: instead, the only option is to buy them in a grind that can be augmented by pumping in real-world money.
It's a problem exacerbated by Forza Motorsport 5's drip-feed of cars as part of a $50 season pass, a number of which are being reintroduced from earlier games. And even when you've bought them as DLC, in order to own them fully in the game they have to be purchased using in-game currency - or, of course, by pumping in a little extra money of your own.
What the review doesn't go into detail on but which this morning's Eurogamer article does is the 'free-to-play' style progression:
I'm hoping this is not the start of a trend this new generation.
Soft particles.It looks like they still use 3d spectators: the cameraman appears to be 3d, he even has shadows.
The sprites on the asphalt are nice as well: does anyone know the technique which is used for the sprites in forza? When the technique is not used, then the sprites will clip into the ground. It had a logical name but I have forgotten..
It looks like they still use 3d spectators: the cameraman appears to be 3d, he even has shadows.
Soft particles.
One cameraman doesn't a 3D crowd make.
the crowd looks the same as the forza screenshot, though without the nazi salutes
Was Forza 5 running on devkits during E3 or on the Jimmy Fallon show? I thought Forza 5 looked very clean and virtually free of aliasing, but the final build looks pretty rough IMO.
Was Forza 5 running on devkits during E3 or on the Jimmy Fallon show? I thought Forza 5 looked very clean and virtually free of aliasing, but the final build looks pretty rough IMO.