Forza 5 [XO] *large pics inside*

Argh! That supidly high-res pic is giving my browser a hard time. It's always better to put big pictures like this inside spoiler tags. Nice pic though.
I use Internet Explorer 10 so I don't have to worry. :p I am sorry though.

I am going to use the spoiler tag -I kind of prefer this idea tbh- or simply remove the img tag thingy to get it fixed before the fearless moderators here at Beyond3D do their work as efficiently as they usually do.
 
Um, that pic is 8k? What's the point of an 8k pic, to prove that everything we've seen thus far is pre-rendered?
 
Yeah that doesn't represent the real game ... not that it is cgi or anything ( does not look that good) but it's not the game running .
Are we supposed to believe that they put that much detail in the background ? They didn't bother to put enough tracks in F4 , come on now .
 
Hmmm, I think I'm definitely in the "toony" camp. I've even downloaded the 1080p trailer and it just isn't wowing me. I've never spent as much time and had as much fun with the sim style racers as I had with FM4 so I'm definitely looking forward to FM5 and I imagine there will be more than a few visual upgrades in the coming months but right now it is just...I don't know...off.
 
4k picture. 56K Dial up connections not recommended.

ijkyHwKDiNycD.jpg

If that image is just a bullshot render of in game rendering then that seems pretty impressive. Not the resolution, but the reflections and self shadowing.

The reflections on the car appear to be accurately reflecting the surrounds.

For reflections. On the side you can see the bush, curb, railing and shadows from the railing and curb. In the Window you can see the bush and what appears to be the towers in the background.

For self shadowing, there's a rather fine and subtle effect for near oblique shadowing over a curved surface that can be seen at the top of the front fender, for example.

Of course, this could just be a pure CG render as well and not representative of the in game engine at all. :)

Regards,
SB
 
If that image is just a bullshot render of in game rendering then that seems pretty impressive. Not the resolution, but the reflections and self shadowing.

The reflections on the car appear to be accurately reflecting the surrounds.

For reflections. On the side you can see the bush, curb, railing and shadows from the railing and curb. In the Window you can see the bush and what appears to be the towers in the background.

For self shadowing, there's a rather fine and subtle effect for near oblique shadowing over a curved surface that can be seen at the top of the front fender, for example.

Of course, this could just be a pure CG render as well and not representative of the in game engine at all.

Regards,
SB
I thought that most current gen racing games did that already? -if only reflections were running at 30fps or rendering one frame behind the actual action-

As for the image, I think it was taken from a frame belonging to the Forza 5 Motorsport reveal trailer -excuse me if I am wrong, I am not entirely sure, but I had seen that camera angle and scenery somewhere, and I believe it was during the reveal trailer.

From xbox.com

JP3Lban.jpg


Some more 4k pictures.

Forza-Motorsport-5_2013_05-21-13_001.jpg

http://gematsu.com/gallery/albums/f...2013/Forza-Motorsport-5_2013_05-21-13_002.jpg

http://gematsu.com/gallery/albums/f...2013/Forza-Motorsport-5_2013_05-21-13_003.jpg

http://gematsu.com/gallery/albums/f...2013/Forza-Motorsport-5_2013_05-21-13_005.jpg

Pictures from the FM5 reveal trailer on Youtube (finally!, are we going to have great Anisotropic Filtering on consoles like on PCs?):

Forza-5-McLaren-F1-and-P1.jpg

bJEw9r3rR8tt9joXirwO.png

Forza-5-McLaren-P1-and-F1-2.jpg

praha.png


NavNucST3, you are just describing what is well known when it comes to racing sims. Forza has been always more cartoony than GT.

I think Forza has a very stylized look to it, or maybe just more *artistic* if you will.

Davros, x-D you kind of made me laugh. PC gamers are funny sometimes.

On a different note, I love how racing games get longer site-lines and better vistas compared to the enclosed view and cameras of the racing games in previous generations.

Well, I gotta admit that draw distance in Forza 1 -Xbox- impressed me back in the day.
 
Those pics are 8k, not 4k. Maybe they're using 4xSSAA or that's just them before being downsampled. It's nice to be able to analyse the assets at those resolutions, but it's about as far as bullshots go in regard to how misleading they can be.
 
First next gen game to take advantage of the cloud

Product Description said:
Forza Motorsport 5 from Turn 10 Studios is the latest edition of the highest-rated racing franchise of the past 10 years. Built from the ground up to take advantage of Xbox One and the infinite power of the cloud, no game better delivers the sensation of being behind the wheel. “Forza Motorsport 5” sets a new bar for racing games and will be available exclusively for Xbox One at launch.

http://www.amazon.com/video-games/dp/B00CMQTTQG

If this isn't just PR on the box, what could we possibly see out of the cloud integration?
 
I´m willing to bet the "cloud features" will end up being recording of replays having them be in forza5´s comunity automatically.
 
I´m willing to bet the "cloud features" will end up being recording of replays having them be in forza5´s comunity automatically.

Forza has traditionally been quite forward looking, so I am expecting much more than that. For instance being able to paint a car on your tablet and do all the trading and such without needing to be on your Xbox.
 
Both of those wouldn't really require the cloud though. They're more just features that require an interface sitting on top of a bunch of database servers. But in the end, that might be it..

That said, I can't really think of much :| How about a Drivatar that's influenced by others? Then it wouldn't really be your own I guess. Maybe a Cloudatar..
 
Both of those wouldn't really require the cloud though. They're more just features that require an interface sitting on top of a bunch of database servers. But in the end, that might be it..

That said, I can't really think of much :| How about a Drivatar that's influenced by others? Then it wouldn't really be your own I guess. Maybe a Cloudatar..

Gran Turismo 5 has somsething like that, but it requires the PS3 to be on:

Q: How can I host a race using the gran-turismo.com website?
A: You need GT5 running on your PS3 with the ‘server standby’ option activated in the remote race screen and you must be signed into PSN. Only then can you play remote race through the gran-turismo.com website. Go to the gran-turismo.com website, pick your country (if needed) and sign in to ‘GT5 My Home’ (the button on the far top right), then click the ‘Remote Race’ button on the ‘Community’ tab to start a race. See the picture below.

Forza could do something similar (and many other things) but not require you to be logged onto your Xbox.
 
Gran Turismo 5 has somsething like that, but it requires the PS3 to be on:

Q: How can I host a race using the gran-turismo.com website?
A: You need GT5 running on your PS3 with the ‘server standby’ option activated in the remote race screen and you must be signed into PSN. Only then can you play remote race through the gran-turismo.com website. Go to the gran-turismo.com website, pick your country (if needed) and sign in to ‘GT5 My Home’ (the button on the far top right), then click the ‘Remote Race’ button on the ‘Community’ tab to start a race. See the picture below.

Forza could do something similar (and many other things) but not require you to be logged onto your Xbox.
Isn't that the same as using the Vita to play PS4 games or having another player remotely playing your game -let's say you are playing a game a la Ninja Gaiden on the NES and you can't complete certain sections-?

I mean, those services are intrinsic part of Sony and Microsoft approach for the next generation, or so it seems.

edit: if you are talking about Drivatars, they are an AI, and it was one of my favourite things of Forza 1 on the Xbox. Watching an AI that tried to mimic your driving style so you could just watch them and test if you were taking corners and stuff appropriately.
 
http://www.amazon.com/video-games/dp/B00CMQTTQG

If this isn't just PR on the box, what could we possibly see out of the cloud integration?

The first thing that comes to mind is basic AI for 3D crowd models that reacts to what is actually going on in the race. With sufficient AI variety that all of the 3D crowd isn't simultaneously reacting in exactly the same way. Something like that can easily lag the action on the screen by seconds without affecting how cool it could be. And that's something a racing simulation which needs all the CPU cycles it can get would not want to waste CPU cycles on.

Another possibility is for cars to randomly use any user created skin of any player (potentially hundreds of thousands if not millions of skins to choose from after the game has been out a while) whenever you start a race, whether it is single player or multiplayer. I'd assume there'd have to be some sort of vetting process though. Would hate to suddenly have people making penis paint jobs just to troll people playing the game. :p

Perhaps have cloud based environmental physics effects interacting with the scenery, reducing the load on the console. Wind properly affecting vegetation, flags, debris, etc. Again something that isn't latency sensitive as it doesn't affect gameplay.

And, of course, there's always the possibility of constantly updated real life sponsor tags on cars which are always up to date with what the sponsors are currently using in real life racing. Of course, you could always do this with standard patches rather than dynamically loading them from the cloud.

Regards,
SB
 
Color me surprised at 1080p in 60 FPS. I'm quite interested now in how the visuals look in game.

Regards,
SB
Same here. It is to expect they aren't lying, there has been enough teasing around, and people don't need more.

It was Turn 10 themselves who confirmed it in an interview:

http://www.gamespot.com/news/forza-motorsport-5-will-run-in-1080p-at-60fps-6409332

Turn 10 Studios' content director John Wendel said "I believe we're uniquely positioned to deliver on that challenge. We're a huge epic game that's going to be running at 1080p, 60fps on the next-gen console, so it's an incredible opportunity on one hand, but you have to be incredibly flexible and agile and self-aware on the other hand."
 
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