Silent_Buddha
Legend
It just sounds like a simple case where their entire development cycle was pre-planned with the expectation that everyone with an Xbox One would have an internet connection.
Once you make that assumption then there some adjustments to your development cycle that you can make. You don't have to rush to get all content ready for pressing and duplication in time for a retail launch. Basically what you end up getting is an extra month or two to work on content/polishing/whatever that you wouldn't have if you were basing your development cycle on a typical retail launch with gold master.
It could be that in the product planning that they had it was decided that getting the engine, tracks, etc. done had precedence over all the bits and bobs that connect all that together. Makes sense, it's likely a lot easier to QA and debug the bits all the bits that tie things together than the tracks, AI, physics, whatever. Saving those until last is likely doesn't have as much potential to screw you over as it would if you saved content until last.
So, up until sometime after gold master is released to duplication they might only have very rough placeholders for all the things that keep track of rankings, player stats, UI, navigation between tracks, career mode, etc. Things without which the game would be unplayable for your average gamer, but aren't necessary for development and testing of the core game.
Extra content will be there as with an original assumption of an always online console, they would likely have had content being produced past the gold master anyway (which for a traditional retail release means Day 1 DLC for all that content generally for X price unless you preoder). All of which you get for free rather than having to potentially pay for it.
Regards,
SB
Once you make that assumption then there some adjustments to your development cycle that you can make. You don't have to rush to get all content ready for pressing and duplication in time for a retail launch. Basically what you end up getting is an extra month or two to work on content/polishing/whatever that you wouldn't have if you were basing your development cycle on a typical retail launch with gold master.
It could be that in the product planning that they had it was decided that getting the engine, tracks, etc. done had precedence over all the bits and bobs that connect all that together. Makes sense, it's likely a lot easier to QA and debug the bits all the bits that tie things together than the tracks, AI, physics, whatever. Saving those until last is likely doesn't have as much potential to screw you over as it would if you saved content until last.
So, up until sometime after gold master is released to duplication they might only have very rough placeholders for all the things that keep track of rankings, player stats, UI, navigation between tracks, career mode, etc. Things without which the game would be unplayable for your average gamer, but aren't necessary for development and testing of the core game.
Extra content will be there as with an original assumption of an always online console, they would likely have had content being produced past the gold master anyway (which for a traditional retail release means Day 1 DLC for all that content generally for X price unless you preoder). All of which you get for free rather than having to potentially pay for it.
Regards,
SB