Forza 5 [XO] *large pics inside*

Xenio

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some pics

FM5_-_01_-_Xbox_Reveal_-_2013-05-21_1.jpg


FM5_-_03_-_Xbox_Reveal_-_2013-05-21_1.jpg


forzaone9rzq7.gif


forza2wty18.gif


iXbRag3n8qnj1.gif


fm5_zps05e8dffe.png




edit:
1) talk about the game, not other games as gt1, gt 2, gt 3, gt4, gt5, gt6 and so on, they have already a thread.
2) it's confirmed realtime rendering with gameplay assets, deal with it.
 
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I'll wait till I see in-game footage..... If it's any close to what was shown then Project Cars finally has competition...
 
But these images are supposed to be using the actual in game engine and effects right?
 
But these images are supposed to be using the actual in game engine and effects right?

But don't they always add stuff and effects into replay footage?

After playing Project Cars again it looks like it's still going to be a few years before there's a console game that looks as real...
 
But there has been gameplay footage of the competition's upcoming title, albeit, very little and off-screen. They might be waiting for E3 to show in-game footage.
 
No, probably the equivalent of Autovista or replay mode in Forza 4.

The paint shaders and lighting in Autovista always look vastly better than gameplay in Forza.

I don't think we should be making definitive statements yet. This is a new generation, it remains to be seen what these new machines are really capable of.

Anyway I personally like the stylised look it has. I feel like that look, in conjunction with the increased fidelity, is visually appealing. It is actually possible that they are not going for that extreme photorealistic look.
 
But these images are supposed to be using the actual in game engine and effects right?
I think so. With 8GB of RAM that's what I would expect in a next generation game, the textures are really improved.

It looks very lush and beautiful to me too -if only a bit too good sometimes though-.
 
I've been playing Forza since the Xbox days and never liked the overly saturated look which persisted in 2 and 3 (and looks like 4 too, though I never got it).

It was grating that GT4 on PS2 had more realistic looking vehicles, despite Xbox being more powerful - it's like if Killzone 1 looked better than Halo!).

It's a driving sim for god's sake, no point having realistic handling if the graphics are toony.

But you're right we shall see whether gameplay looks like that.
 
Personally I don't get all the "toony" comments. Looks quite un-toony to me. Just something to complain about?

Tommy McClain
 
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Personally I don't get all the "toony" comments. Looks quite un-toony me. Just something to complain about?

Tommy McClain

No it's a real thing, even DF mention it in their analyses
http://www.eurogamer.net/articles/digitalfoundry-forza3-evolution-article?page=3
http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-forza-motorsport-4?page=2

The Maple Valley track is our next destination and this is a pretty decent example of how the artists' sometimes-wacky lighting schemes have been dialled back significantly in the sequel. It's most noticeable on the car itself where a bright reflection/bloom combo has been removed. High-frequency aliasing on the engine grills above the engine is lessened, and there's a more pleasing-looking shader in effect for the rear cover lights.

Another circuit that the Forza games have in common is the New York track, also found in the most recent Gran Turismo titles. Lighting has been adjusted dramatically to produce an overall more pleasing look. Once again, some of the oddly bizarre artistic decisions here have been adjusted to look closer to reality: for example, the reflection on the car in Forza 3 is no longer brighter than the sky it is supposed to be reflecting (!) and the definition of the reflections themselves is also much improved.
Forza 1 and Forza 2 exhibited it best with their lighting and artstyle improving since F3.

While the system [Image Based Lighting] is clearly a major upgrade from Forza 3 - which often looks rather flat in comparison - there are some drawbacks. Firstly, Turn 10 does not appear to have implemented a filmic tone-map, which limits the dynamic range of the lighting and can lead to both black and white crush.

The shot from FM3 illustrates what I mean:
Photo_Mode_FM3.jpg.jpg


Or this one from FM4 (the image exhibits both black and white crush... simultaneously).
Forza4_hdr.bmp.jpg
 
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I must be toony blind, but thanks for trying to show what you mean with comments & examples.

Tommy McClain
 
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