Forza 4

i believe the improved lighting is only noticeable in the IRL sections, or could you point to certain moments in the video?

It's just how the environment seem to reflect more light, the white balance seems to be more real on Forza 4.

170000215564575.jpg


KJg4a.jpg
 
It's just how the environment seem to reflect more light, the white balance seems to be more real on Forza 4.

170000215564575.jpg


KJg4a.jpg

Forza 4 looks better in that comparison, true.
they are under completely different lighting conditions, plus the Forza 4 capture appears to be off-screen. To remind you, initial offscreen Forza 3 captures looked as if they were on the same level of GT5p, lighting wise. This was because of the off-screen aspect; the final game did not fare so well..
 
The game now has motion blur during gameplay?

I d love to have motion blur on a 60fps simulation game :)
In heightens the sense of speed and fluidity
 
wat?



Ridiculous, the lighting improvement is damned obvious!

1) any motion blur seen during gameplay is because of the LCD ghosting.

2) during gameplay I don't see much difference to be honest, although it appears that the environment details and textures took quite a hit. But that is expected because they now have 12-16 cars on track at the same time, also the cars should have more detail during gameplay so yeah, it's all a trade-off really ;)
 
New lighting looks great. Forza 3 looked good but much too "stylised" for my liking. Glad that they toning that down in FM4 and going for a more life-like look. Now hurry up with the demo.
 
1) any motion blur seen during gameplay is because of the LCD ghosting.

2) during gameplay I don't see much difference to be honest, although it appears that the environment details and textures took quite a hit. But that is expected because they now have 12-16 cars on track at the same time, also the cars should have more detail during gameplay so yeah, it's all a trade-off really ;)

1) There is motion blur because the footage is captured from replays.

2) We haven't seen any of the returning Forza 3 tracks in any of the released Forza 4 footage so I think it's little premature to talk about environment detail and texture downgrade. Besides, Infineon and Alps in particular are looking really great and detailed, especially with the improved lighting.
 
1) any motion blur seen during gameplay is because of the LCD ghosting.

2) during gameplay I don't see much difference to be honest, although it appears that the environment details and textures took quite a hit. But that is expected because they now have 12-16 cars on track at the same time, also the cars should have more detail during gameplay so yeah, it's all a trade-off really ;)

I don't know what you're seeing... But the improved shaders and lighting are all too obvious. Red paint never looked like that in Forza 3. Looks very much like Other Game 5's shaders now.
 
First off the obvious...

1.) There is a higher LOD on the car. The windows aren't black out... You can now see inside the cockpit.

2.) There is that realistic blue hue from the sky which is now reflecting properly on the car. Very noticeable on the red paint. This removes the "cartoon" aspect of Forza 3 and pushes it into a realistic territory.

3.) Forza 3 off screen did not match GT5 offscreen in lighting. lol

And this is my personal plus:

4.) No jagged/glitchy shadows on the car. I like what PD was trying to implement... But it seem edtoo ambigious. Maybe next gen.
 
First off the obvious...

1.) There is a higher LOD on the car. The windows aren't black out... You can now see inside the cockpit.

So far it seems that the highest LOD level (are those menu-level models:?:) is limited to time trial/hot lap events with one car on track AND all replays. The processing power saved from not having to render all the other cars is spent on player's car. Replays run at 30fps so they put high lod models there for player's car in all modes.
 
How do you know these are not replay :?: Got a link to the source? (news or gallery)

2xAA isn't that good, even from off-screen photos.
 
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Beef Stallmer... Shaders don't change for replay or gameplay.

Look at the red paint in the Forza 3 pic in this topic. Then look at the red paint in that Forza 4 shot.
 
Forza 4 looks better in that comparison, true.
they are under completely different lighting conditions, plus the Forza 4 capture appears to be off-screen. To remind you, initial offscreen Forza 3 captures looked as if they were on the same level of GT5p, lighting wise. This was because of the off-screen aspect; the final game did not fare so well..

Well honestly for me is obvious how the lighting is better, if you see the video you can notice they are not off screen pictures, I understand what you say about Forza 3, but this are not retouched/hi-res pictures, this pictures are taken during live gameplay. One really nice detail that I noticed is how the car reflects the sky, now you can see a little bit of blue on the car paint; compare that to the solid red car from Forza 3.
 
1) There is motion blur because the footage is captured from replays.

2) We haven't seen any of the returning Forza 3 tracks in any of the released Forza 4 footage so I think it's little premature to talk about environment detail and texture downgrade. Besides, Infineon and Alps in particular are looking really great and detailed, especially with the improved lighting.

This is from an off screen video, but I think you can really get an idea of how much better does Forza 4 looks, this is the same track and just like before you can notice the improved lighting. :D

http://youtu.be/4JHXFlTQPrQ?t=2m50s

The car interiors are a lot better now also.

zn3go.jpg
 
The color of the car looks exactly the same, which shouldn't be the case because of the claimed IBL.
To be honest, the left images look much more realistic, the images on the right look really cartoony with those unnatural colors. are you sure you didn't switch the images up?
 
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