Democoder,
I am no expert but:
1. Wouldn't the cpu still have to transfer the vertices to the GPU initially for the object?
2. Once the object is inside the VPU, GPU or what ever, doesn't the cpu still will have to give information of location changes due to ones mouse movement, key or other activities such as physic calculations on the object?
I really don't see the great savings in bandwidth, yes I see some but overall it seems rather low and leads to many more quesitions. The VPU would have to take over what the cpu did normally with the whole code dealing with an object. It does sound like a step in implementing physics onto the VPU with objects. By itself it doesn't seem to be that big of a step as far as I see it.
I am no expert but:
1. Wouldn't the cpu still have to transfer the vertices to the GPU initially for the object?
2. Once the object is inside the VPU, GPU or what ever, doesn't the cpu still will have to give information of location changes due to ones mouse movement, key or other activities such as physic calculations on the object?
I really don't see the great savings in bandwidth, yes I see some but overall it seems rather low and leads to many more quesitions. The VPU would have to take over what the cpu did normally with the whole code dealing with an object. It does sound like a step in implementing physics onto the VPU with objects. By itself it doesn't seem to be that big of a step as far as I see it.