To help test a theory put forth by Activision, please answer the following questions:
1. Have you connected your XBOX 360 to the internet at all?
2. Are you running at 720p natively? This would mainly happen for 720p DLP owners. (i.e. not downscaled/upscaled to 480i/1080i by the TV or X360)
Further, when I mean "DON'T have framerate problems," I don't mean you aren't annoyed by the framerate drops or that you think that they aren't a big deal, but rather that you don't get ANY framerate drops!
Activision proposes that the day one XBOX Live kernel update which is downloaded when you connect your X360 to the net caused catastropic framerate and stability problems with Quake 4, and while this sounds like damage control, there actually is some evidence that backs this up on the net based on informal responses. However, I would like someone here at B3D first hand to answer the above questions to see if that indeed is the problem.
Thanks, your help is greatly appreciated.
1. Have you connected your XBOX 360 to the internet at all?
2. Are you running at 720p natively? This would mainly happen for 720p DLP owners. (i.e. not downscaled/upscaled to 480i/1080i by the TV or X360)
Further, when I mean "DON'T have framerate problems," I don't mean you aren't annoyed by the framerate drops or that you think that they aren't a big deal, but rather that you don't get ANY framerate drops!
Activision proposes that the day one XBOX Live kernel update which is downloaded when you connect your X360 to the net caused catastropic framerate and stability problems with Quake 4, and while this sounds like damage control, there actually is some evidence that backs this up on the net based on informal responses. However, I would like someone here at B3D first hand to answer the above questions to see if that indeed is the problem.
Thanks, your help is greatly appreciated.