For the knowledgable B3D techie guys

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Nesh

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Found this in another forum and just wanted to post it for you to clarify and discuss regarding the RSX

Thread:
http://www.ps3forums.com/showpost.php?p=1386104&postcount=10
Forum:
http://www.ps3forums.com/showthread.php?t=71703

First time I see these numbers and the RSX seems very limiting. Although I knew Xenon was more powertful in general I didnt know the difference was that high if these numbers are real.

Are there a few points that post is missing or have it wrong?

edit: I found the original post interesting too btw
http://www.ps3forums.com/showpost.php?p=1386041&postcount=1
 
there isnt anything new in that which wasnt discussed in depth months ago here im sorry to say Nesh. At least nothing i could see. I'd also be hesitant starting another RSX thread based off what people in the playstation forums are saying. Not to mention a few of them called it the "Xenon" and "Zenon" multiple times. I think most of those numbers were actually pulled out of old inq articles or problably a mostly unchanged wikipedia page.

Fact of the matter is, people want to decipher a mystery that doesnt really exist. RSX is what it is, a custom GPU based out of the Geforce 7 series. The only reason to continually discuss it is simply to debate what console has the larger graphic penis.
 
A very stupid post imo. Trying to make the RSX look as bad as possible (with those "if downgraded" comments). Also contains some information which is plain wrong as well.
 
First time I see these numbers and the RSX seems very limiting. Although I knew Xenon was more powertful in general I didnt know the difference was that high if these numbers are real.

Most of the numbers are real, the reason why the RSX seems very limiting is because the guy is comparing a unified shader architecture to a dedicated one.

All the pipeline s in the Xenos gpu can do anything you throw at it, while the RSX has dedicated pipes for different shaders. This means that all those theoretical numbers for the Xenos are largely impossible to hit, because in order to achieve i.e. the 6billion vertex figure, you need to not have any pixel shader calculations at the same time. While the RSX has dedicated pipes (pipes isn't the correct technological term but i just woke up) so it can do the figures posted for all the different shader calculations at the same time.

Xenos is much more flexible for stuff outside of pixelshading tho.
 
there isnt anything new in that which wasnt discussed in depth months ago here im sorry to say Nesh. At least nothing i could see. I'd also be hesitant starting another RSX thread based off what people in the playstation forums are saying. Not to mention a few of them called it the "Xenon" and "Zenon" multiple times. I think most of those numbers were actually pulled out of old inq articles or problably a mostly unchanged wikipedia page.

Fact of the matter is, people want to decipher a mystery that doesnt really exist. RSX is what it is, a custom GPU based out of the Geforce 7 series. The only reason to continually discuss it is simply to debate what console has the larger graphic penis.

I was surprised by the numbers because I ve never seen them. They looked way too limiting. I felt that due to my lack of knowledge and the "complicated" discussions on other threads I couldnt quite follow I needed to make a specific thread for this for a brief clarification and explanation that I could understand about that specific post :)


Are versus threads allowed?
Well it wasnt a versus thead exactly. It was just about the extremely limiting numbers. The thread is intended to surround around these RSX's numbers not trying to compare it to XENON directly or talk how awesome RSX is.

Most of the numbers are real, the reason why the RSX seems very limiting is because the guy is comparing a unified shader architecture to a dedicated one.

All the pipeline s in the Xenos gpu can do anything you throw at it, while the RSX has dedicated pipes for different shaders. This means that all those theoretical numbers for the Xenos are largely impossible to hit, because in order to achieve i.e. the 6billion vertex figure, you need to not have any pixel shader calculations at the same time. While the RSX has dedicated pipes (pipes isn't the correct technological term but i just woke up) so it can do the figures posted for all the different shader calculations at the same time.

Xenos is much more flexible for stuff outside of pixelshading tho.
Thanks for the insight Ostepop. I was waiting for such a reply which atleast could give me an idea of how RSX fairs in reality as a next gen GPU for consoles compaired to what that posts suggests :)
 
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