First bit of news from what i think will be the single best development house from for a long time.... but maybe it's just me...
Square-Enix's First Words
Kingdom Hearts 2, subcontracting, and pillars discussed.
April 01, 2003 - Square-Enix uttered its first words as a new company recently, and the folks over at Reuter's of Japan had their video cameras set to record. New company president Youchi Wada (previous president of Square) shared some thoughts with the news service on a variety of issues.
First off, and most directly related to an actual game, is talk of a Kingdom Hearts sequel. It's a no-brainer that Square-Enix wants to make the sequel happen, seeing how the original sold 850,000 units in Japan, 1.5 million units in America and 500,000 units in Europe, with an additional 300,000 units sold in Japan through the Final Mix rerelease version. In the interview, Wada expressed his company's intention for a sequel, stating "Although there are still some remaining negotiations with Disney on the matter, we will release a sequel to Kingdom Hearts and make it, Final Fantasy and Dragon Quest into three pillars of the company."
Yes, kids, pillars. That's the key word in this interview. What Wada means is, the three series will serve as the company's main titles -- its backbone. This seems to suggest that Square-Enix is interested in more than just a single sequel to the Kingdom Hearts, but plans to develop an entire franchise around the name as well.
The interview continues with Wada's ideas on software development. Wada comments that Square-Enix won't say no to any given genre, but it will focus on original, story-driven RPGs. Also, subcontracted developers used by Enix for the development of its main RPG titles (such as Tri-Ace for Star Ocean 3 and Level Five for the upcoming Dragon Quest VIII) will continue to be used. Certainly news that will make many a Square and Enix fan happy.
The rest of the interview is filled with lots and lots of business jabber. Wada comments that the reason for developing the three above-mentioned titles with the intention of making them into the pillars of the company is to reduce the time between major releases, thereby achieving stability in business performance. Also adding to stability are increased profits, which will be driven in part through the use of a direct method of software sales, previously used by Enix. This will apparently help reduce the risk of unsold stock, something that tends to get in the way of big-time profits.
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