http://www.revogamers.net/comunidad/viewtopic.php?t=5576
I don't think anyone anymore has any doubts of Wii's pixel shading capabilities?
Looks worse than the Xbox version.
Looks worse than the Xbox version.
So Wii could only have shader model 1.1 with model 2.0 MAX
So Wii could only have shader model 1.1 with model 2.0 MAX
So these shots are from months ago? Because the game is scheduled for launch, and I'd expect it to be rather far along if it's coming out in less than 3 months.Early man......early!
I don't think anyone anymore has any doubts of Wii's pixel shading capabilities?
What's up with those crazy looking hands? Other than that, not to bad.
It was rather meant against the rumors that Hollywood would be "nothing but OC'd Flipper" "or Flipper with double everything" etc etc - iirc Flipper didn't have any pixel shading capabilities, did it?Err, his hands and the water are pixel shaded, so that's about on par with what Halo 1 accomplished back in 2001. Many games now have everything pixel shaded, even Halo 2 and Chaos Theory used pixel shaders on just about everything.
Rebel Strike had perhaps just as much pixel shading as this, all Wii games should look at least this good.
The pixel shader capabilities are closer to GF1 than GF3, but the functionality is present in hardware. Even if not, there have been game engines that implemented pixel/vertex shaders in software. Tekken 5 does screen warping, surface shader, lighting, and fur shader effects that no one would believe possible on the hardware by just looking at the specs.It was rather meant against the rumors that Hollywood would be "nothing but OC'd Flipper" "or Flipper with double everything" etc etc - iirc Flipper didn't have any pixel shading capabilities, did it?
(been out of the loop lately, and quite out from the console hardware scene always, so don't go bashing me if i got it wrong)
The bump mapping is there. Don't you see the hands?The bump mapping is gone and the texures are worse than the Xbox despite more RAm. Atrocious!
the only thing not looking good is the low texture resolution at places*. i'd speculate due to not using texture compression. i'd further speculate due to the current stage of development of the title. otherwise wii has more memory than xbox. that under an order-of-magnitude more efficient memory architecture allowing higher texture utilisation. there's no technical reason whatsoever a wii title would look more blant texture-wise than an xbox counterpart.
btw, who's doing the wii version?
* and less than stellar skinning of the crouching soldier, bad bones/bone weights/tessalation in the legs, but who knows what platfrom this asset is from.