First pics of FarCry for Wii?

Kaotik

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http://www.revogamers.net/comunidad/viewtopic.php?t=5576

I don't think anyone anymore has any doubts of Wii's pixel shading capabilities?
 
All they need to do now is add those 24bit/32bit textures, they're obviously early. Two months should be enough time to add more texture detail.
 
Looks worse than the Xbox version. :(

the only thing not looking good is the low texture resolution at places*. i'd speculate due to not using texture compression. i'd further speculate due to the current stage of development of the title. otherwise wii has more memory than xbox. that under an order-of-magnitude more efficient memory architecture allowing higher texture utilisation. there's no technical reason whatsoever a wii title would look more blant texture-wise than an xbox counterpart.

btw, who's doing the wii version?


* and less than stellar skinning of the crouching soldier, bad bones/bone weights/tessalation in the legs, but who knows what platfrom this asset is from.
 
The art is really holding the looks back, and there's really no reason I can think of it should be so bad (the crouching soldier, and hands for example are TERRIBLE).

If it doesnt look decently better by launch I'd say this was a issue of terrible art assets more than anything.
 
I don't think anyone anymore has any doubts of Wii's pixel shading capabilities?

Err, his hands and the water are pixel shaded, so that's about on par with what Halo 1 accomplished back in 2001. Many games now have everything pixel shaded, even Halo 2 and Chaos Theory used pixel shaders on just about everything.

Rebel Strike had perhaps just as much pixel shading as this, all Wii games should look at least this good.
 
Err, his hands and the water are pixel shaded, so that's about on par with what Halo 1 accomplished back in 2001. Many games now have everything pixel shaded, even Halo 2 and Chaos Theory used pixel shaders on just about everything.

Rebel Strike had perhaps just as much pixel shading as this, all Wii games should look at least this good.
It was rather meant against the rumors that Hollywood would be "nothing but OC'd Flipper" "or Flipper with double everything" etc etc - iirc Flipper didn't have any pixel shading capabilities, did it?
(been out of the loop lately, and quite out from the console hardware scene always, so don't go bashing me if i got it wrong)
 
It was rather meant against the rumors that Hollywood would be "nothing but OC'd Flipper" "or Flipper with double everything" etc etc - iirc Flipper didn't have any pixel shading capabilities, did it?
(been out of the loop lately, and quite out from the console hardware scene always, so don't go bashing me if i got it wrong)
The pixel shader capabilities are closer to GF1 than GF3, but the functionality is present in hardware. Even if not, there have been game engines that implemented pixel/vertex shaders in software. Tekken 5 does screen warping, surface shader, lighting, and fur shader effects that no one would believe possible on the hardware by just looking at the specs.
 
Oh yeah missed that was looking at the character kneeling in the second shot. Though it kinda looks like its prebaked to me
 
Well, remember that the Wii only has a 1 MB texture buffer, and if I recall correctly from the original Gamecube, some kind of virtual texturing. This virtual texturing probably only reads from the 24 MB main memory pool, leaving developers to manually shuffle textures around between the 64 MB pool and the 24 MB pool, as well as whatever work may need to be done with the texture cache itself.

In any event, I'd hardly describe it as more efficient, though it may yield higher performance.

the only thing not looking good is the low texture resolution at places*. i'd speculate due to not using texture compression. i'd further speculate due to the current stage of development of the title. otherwise wii has more memory than xbox. that under an order-of-magnitude more efficient memory architecture allowing higher texture utilisation. there's no technical reason whatsoever a wii title would look more blant texture-wise than an xbox counterpart.

btw, who's doing the wii version?


* and less than stellar skinning of the crouching soldier, bad bones/bone weights/tessalation in the legs, but who knows what platfrom this asset is from.
 
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