First Forza 360 shots?

EndR

Regular
These are most likely fake and.. the car seems to me like being photoshopped into that scenario. But otherwise they seem rather nice.. but probably fake.

These shots are taken from here: http://forums.gaming-age.com/showthread.php?t=64658


forza21.jpg


forza22.jpg



forza23.jpg



(Oh yeah, how do you make images as thumbnails?)
 
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scatteh316 said:
the only nice looking one, on the others the wheels ane the seats look like plastic.


oh... my... god...

"that's the only nice looking one"

you can't actually be serious.... i highly doubt any of these are from forza 2, but rather are very high end CG or slightly altered photos - because they look too good. i swear some people are just derogatory towards things for the sake of it
 
Although those CG images are to much, I believe Forza/GTA 5 will be able to give a similar visual fidelity to those pictures. To me Forza > Project Gotham. Although Project Gotham to me is more like a Ride Racer'ish type of Car game where Forza is the actual simulator. Anyone actually have info on the new Forza? Anything at all?
 
I agree, Forza is what I'm waiting for, PGR3 might find a place in my collection just cause it looks amazing, but Forza will set the bar for graphics and driving experience for the 360.

Unfortunately no word at all....mabe at X05
 
CGI or not - it wasn't too impressive from an artistic point of view as they don't really look that real as others have pointed out.
 
Phil said:
CGI or not - it wasn't too impressive from an artistic point of view as they don't really look that real as others have pointed out.
Sorry, that argument was used up on the Xbox.
You'll have to find a fresh one. ;)
 
rusty said:
you can't actually be serious.... i highly doubt any of these are from forza 2, but rather are very high end CG or slightly altered photos - because they look too good. i swear some people are just derogatory towards things for the sake of it
As a static car it's believably realtime IMO. The scenery is very flat and undemanding. The shadows are a bit. And we've still this annoying oversaturation on specular highlight (dirver's side headlight, front on pic). I'm telling you, someone needs to invent a GPU that works in HSL colourspace instead of RGB!
 
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