NThibieroz
Newcomer
GPUOpen Effects come with an open-source MIT license that actually allows optimizations without requiring author approval (unlike the license for those few Gameworks effects that come with source, mandating that modifications are only allowed for the purpose of integration and bug fixing). There is nothing "impossible" about integrating/changing GPUOpen effects to suit the developer's needs.We could change the argument to Gameworks vs what AMD is doing with its own optimised libraries (they may be fully open source but impossible to integrate due to level of development required to change to use on anything but AMD hardware)