No my point is that one can buy Witcher 3 and not be put off by Hairworks as context to the post I was responding to.....Are we trying to argue that hairworks in Witcher 3 was well received? As far as I remember, it was critically panned and to this day pretty much all reviews turn it off when doing comparisons.
Just like in Witcher 3, the game is automatically setting the tessellation levels to x64, which breaks performance in both nvidia and AMD GPUs at the cost of no visual benefit over x32 or even x16 because it forces GPUs to process sub-pixel triangles.
It's just that it breaks AMD performance more, making nvidia GPUs look better in comparison.
The ultra tessellated invisible cows are just another example to join the legendary ultra tessellated concrete slab and ultra tessellated invisible ocean in Crysis 2.
It's mind-boggling that nvidia somehow still feels the need to resort to these tactics in their proprietary frameworks, when they clearly have the upper hand in hardware performance and performance/watt.
I wonder if the negative press they get from these things are worth it. They keep doing it, so I guess they are.
Not that it matters right now, though. Gamers aren't buying graphics cards.
Regarding Tessellation, well the benchmark options (such as Terrain) are only impacting GPUs by 1-2fps according GamersNexus, but yeah devs need to change that crap from x64 default if it is also in this demo and game; publications need to really persist asking the devs-studio the background and why it is left at x64 when it can be easily changed.
Anyway like I said, the issue with Hairworks in Witcher 3 was Geralt and hair being too close causing massive calculations, many Nvidia top tier owners wanted an option where animals still had Hairworks but always disabled for Geralt, they eventually got some kind of mod solution albeit not perfect and still can trigger the issue.
But, many bought the game and turned it off without any issues, and the game is not penalising AMD generally as the results for Vega and also Polaris GPUs when Hairworks is disabled and compared to Nvidia (context being Gameworks as a "black box" is not impeding AMD, what will be impeding AMD is that they will have to play catchup optimising for FFXV game in same way Nvidia has had to do recently for a few titles).
In FFXV the demo is different to Witcher 3 in that it is off on the chars but on the animal; yes it is bugged but the point is they may actually have a better implementation in FFXV if they overcome the bug, which may just be down to settings that are limited in the benchmark - sure this option will probably be only used by those with top tier Nvidia GPUs and I doubt it will be 4k unless limiting fps but will be interesting to see it tested for the game.
In an update from GamersNexus they said regarding the LOD bug:
For now, it appears as if the issue of LOD scaling will be addressed for the final launch. Theses issues included rendering unseen objects (without GameWorks) and rendering incorrect LOD for HairWorks effects. As we stated in the original piece, we believed this to be an oversight, rather than malice, and attributed the issue to tight development timelines at Square Enix.
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