Did they really confirm that the FF7 real time demo was 15fps?Gameplay and content are alpha, not the engine
Did they really confirm that the FF7 real time demo was 15fps?Gameplay and content are alpha, not the engine
I thought this was concept art
KH3 was also shown very early in development using UE4 and didn't run like shit. You can expect a downgrade.Annnnnnnnnnnnnnnnnnnnnd?
You can quite quickly mock up a proto that won't run nearly as well as the final product in any game development or general software development, even if you're using a "kit" like an engine is.
also, a protip: engines usually get at least some customization done in the process of making a game, and even in cases where that does not happen, using it doesn't mean you're using it well at first.
For example, the developer Zeboyd Games is working on their latest game, Cosmic Star Heroine. It's getting a PS Vita port, and I've been following the twitter of the main programmer since around the time the port's development began. The initial performance was awful, and load times were abysmal. They've done little to no engine modification(Using Unity) and yet they've managed to increase frame rate by a factor of 2-3X and cut load times down massively since they got it actually functioning on the Vita.
How did this occur? They weren't using the engine right at first. They had blunt forced it on the PC and PS4 ports due to the much, much higher amounts of RAM/CPU(It's a 2D sprite RPG, so GPU isn't really a concern), and when the PS Vita came a-callin', they wound up learning a lot about what the engine needs for really fast speeds and what the PS Vita can take/needs as well.
So, FF7 REDO(I hope someone gets this) performing at 15 frames is entirely expected for a game that's only been in development for seven fuckin' months. Maybe 9 if we're lucky.
You can look at the footage yourself.Did they really confirm that the FF7 real time demo was 15fps?
Only some battle segments with heavy effects. In such an early stage in development it is natural.You can look at the footage yourself.
A corridor with a handful of enemies and already runs pretty bad. UE4 is no match for Luminous at this stage.Only some battle segments with heavy effects. In such an early stage in development it is natural.
I think you are judging the game too soonA corridor with a handful of enemies and already runs pretty bad. UE4 is no match for Luminous at this stage.
None of them open world games at the level of FFXV.Plus, well, games have shipped using UE4. That's certainly more than Luminous can say.
I'm simply refuting ultragpu's assessment that UE4 would have been a better fit than Luminous for this game.Edit: For the record, I'm not claiming that what you're saying won't happen, Scofield. I'm saying it's far too early to declare it as a certainty.
http://press.na.square-enix.com/products/p251/final-fantasy-xvGamersyde trailer ( 300 MB)
http://www.gamersyde.com/telecharger_final_fantasy_xv_niflheim_base_battle-36531_fr.html
AK uses a heavily customized UE3. Not even the same base engine.@vspectra
Ark Survival is not representative of what UE4 can do.
If you want to see what UE can do in a open/city-size environment look at Arkham Knight...which is not even UE4.
There's Scalebound.In truth there aren't many games out that can give us a hint of what an AAA UE4 game can look not to mention a open world AAA UE4.