Final Fantasy XV [XO, PS4, PC]

release it in 2016 and it will be 11 years in development :D or take your time and release it in 2020 for nice number
 
Well I hope they have at least got the PS4 version to 1080p and some decent AF. Sounds like it's gonna be a June release.
 
Some infos on the Link system of FFXV during battle.

The XV team have begun to answer questions from the Japanese audience, starting with issues related to the Cross-Link feature (link here: https://t.co/UwnIkoE6Mx). You can read the digest version of Mr. Shida's answer here:

The cross-link tempo has been improved from the demo, and execution is now more nimble. Ways of triggering the cross-link are different from the demo and have improved. The cross-link system was overhauled for the purposes of the finalized version's release. Aside from cross-link, a hitherto unreleased link system called "Slash Link" exists, and is triggered under different conditions from the Cross-Link. These link systems are the bread and butter of XV's friend co-op party battles, so the development team will be polishing these systems up until the moment that the finalized version of the game is released. Please look forward to the day when you can finally play the polished game! From Game Design Section Manager, Ken'ichi Shida (?)

http://image.noelshack.com/fichiers/2014/39/1411905747-ffxv-ignis-noct-party-attack-1.gif
https://media.giphy.com/media/26tOZa8IVL95zZYQg/giphy.gif
 
I am curious to see if they manage to hit 1080p30 for Ps4 and 900p30 for X1. I enjoyed the Duscae demo myself for what it was but the performance was all over the place. Beautiful game though, really impressed by the real-time lighting system they got for FFXV. And the hair animation is really impressive (takes into account wind + movement).
 
Well I hope they have at least got the PS4 version to 1080p and some decent AF. Sounds like it's gonna be a June release.

They improved the AF in Duscae 2.0. Hopefully they got rid of the blurry IQ and keep it 1080p like the Pax driving footage. Duscae seemed like a really early version of the game though.

rxurqbzwug.jpg


ywypomdbtb.jpg
 
They just need a good AA solution and the game will look great imo, they should definitely look into what Unreal 4 TAA is doing and Uncharted 4, it could help the game tremendously in terms of IQ. Art design is top notch anyway so my only concerns right now are performance, resolution and the type of AA used (cities can look quite messy with whatever they are using now).
 
They improved the AF in Duscae 2.0. Hopefully they got rid of the blurry IQ and keep it 1080p like the Pax driving footage. Duscae seemed like a really early version of the game though.

rxurqbzwug.jpg


ywypomdbtb.jpg

In an interview they said one console final version will be 1080p. I think it will be PS4.
 
aww teh tarik (malaysian right?). probably this time the dudes in SQEX know its from where. Tabata-san seems have good comunication with the community.

a few years ago When SQEX comes to Indonesia, opening new studio, the bosses (i forgot the names) have no clue they put indonesian traditional building in their games lol. They just know it is "asian".
 
Last edited:
aww teh tarik (malaysian right?). probably this time the dudes in SQEX know its from where. Tabata-san seems have good comunication with the community.

a few years ago When SQEX comes to Indonesia, opening new studio, the bosses (i forgot the names) have no clue they put indonesian traditional building in their games lol. They just know it is "asian".

The guy who requested teh tarik to Tabata is a lead game designer from Malaysia for XV, so yeah they know where it's from. :p

Here's the final part of the Comic Fiesta presentation (in Malaysia) showing the tech video in english and the last bit with teh tarik.

 
Julien Merceron (Previous Square & Konami World Wide Tech Director) explains why Luminous is currently only used for FFXV:

"During a masterclass lecture held at the Cité des Sciences et de l’Industrie in Paris, that DualShockers attended, former Square Enix Worldwide Technology Director Julien Merceron explained why Square Enix shifted from using Luminous Engine on several games to only Final Fantasy XV.

Merceron explained that it’s difficult to share an engine without first creating a game on it. Some companies do that, but he wouldn’t. When he creates an engine, a game also has to be developed with that engine. After the engine proves itself in said game, then the technology can be shared, as the developers can finally say that it works.

If the engine hasn’t proved its worth, there’s a constant risk of problems. In fact, with the Fox Engine, the team did not start working on Pro Evolution Soccer before finishing Metal Gear Solid V: Ground Zeroes. The decision to use Fox Engine in PES was taken after Ground Zeroes was completed, and the team was sure that the engine could deliver.

The same goes for Luminous. Merceron recommended to Square Enix to release Final Fantasy XV and then see what happens with that, before using Luminous Engine with other games."

http://www.dualshockers.com/2015/12...s-using-it-only-for-final-fantasy-xv-for-now/
 
So that means it wasnt all that great?

Not at all. The reason Square's Crystal Tools failed is because the engine devs tried to cater to every single need from multiple projects, not just FFXIII. They detailed the issues with Crystal Tools and 7th gen game development in a postmortem talk. If they were to co-develop Luminous alongside both KH3 and FFXV and possibly VII-R, they'd be making the same mistake twice and we'd end up with another Crystal Tools situation.

"Another issue was the universal engine. Because we were so focused on creating an engine for next-gen hardware that could be utilized across all platforms, we made the mistake of trying to accommodate every single project that was in progress at the time.

In hindsight, it should have been obvious that it would be impossible to fully satisfy all of these needs. As a result, we spent a considerable amount of time prioritizing all the different requests and ended up not being able to determine the final spec requirements.

This created a standstill between the engine and game development teams, because if the engine’s specs couldn’t be finalized, neither could the game’s. As the debates continued without resolution, the timetable was also affected."

http://www.gamasutra.com/view/news/...Scenes_Of_Square_Enixs_Final_Fantasy_XIII.php

So with Luminous, they're able to lay the groundwork for great tool developments and workflow thanks to streamlining their focus only on XV. Afterwards, they'll decide if it's good enough to further along as an all-purpose engine. It just so happens that they chose one of the biggest open world flagship titles to develop the engine alongside with, so it's obviously taking them a bit longer compared to something Frostbite 1.0, which was originally created only for Battlefield.
 
Happy New Year!

We will finally release FFXV this year, in 2016! In development, previous phases required wisdom and strength. However, moving forward the final phase will focus on effort and willpower.

I vow to you all that every member in the team will do their best to the very last possible moment taking responsibility and pride in their craft.

We will do everything we can do to finish FFXV to create an experience we are incredibly proud of and one that you will enjoy and treasure.

The whole FFXV team appreciates all of the support from each and everyone one of you this past year.
I cannot tell you how much it means to all of us.

We’d like to celebrate a wonderful New Year and as we approach the release of FFXV, I’d like to enjoy that moment with you all.


Director of FFXV Hajime Tabata

http://na.square-enix.com/us/blog/happy-new-year-message-hajime-tabata

CXmtz_IUsAI6dfu.jpg:orig
 
According to the team, in 2016 they focus on polishing the game.

So I think if everything works, it can be released on 2016.

But if they throw lots of stuff like ff versus 13 to XV or like destiny fiasco. Ouch, 2016 will be hard.

But I think they are in good incentive to not scrap or rework stuff.

My English is probably super bad now. Pardon me.
 
Back
Top