FiringSquad: One new feature NVIDIA has added to GeForce 6800 is support for HDR. How does NVIDIA’s solution differ from ATI’s?
Cevat Yerli: It’s more about the FP16 versus FP32 format. We’re using it [FP32] for HDR, which is not supported by ATI. That is to deliver very high image quality. But, I have to tell you HDR isn’t officially going to be part of the 1.2 patch.
FiringSquad: So basically your requirement for HDR is FP32?
Cevat Yerli: Yes FP32 blending.
- http://www.firingsquad.com/features/crytek_far_cry/page2.asp
Does not FarCry use FP16 blending for HDR? Would FP24 really be a limitation for HDR?