I can't tell if you're trashing the concept of open-world game play
No, no... I'm not. In fact I quite enjoyed the open levels of the original Farcry (and the first two Cryses), it was interesting and fun to navigate the levels and see what alternate routes towards an objective I could find, and what the designers had hidden away in various nooks and crannies. Often weapons/attachments could be found earlier on by exploring the level instead of just following the most obvious route. That was also great.
My point was switching up the setting a bit wouldn't hurt
Yeah, but antarctica isn't very suited to an entire game. A couple levels perhaps because there's only so much variety that can be found where there is NOTHING except glaciers and open snowy tundras and maybe some rocks and rubble near the shore.
And there's been a lot of criticism leveled against long-lived WWII games series like CoD for example, but nowhere have I seen criticism that the level design all look like continental Europe in the 1940s...
So just because the setting is similar doesn't mean it's neccessarily a bad thing, although it wouldn't really make sense for ALL Crysis games to take place on jungle islands either of course.
The mutants and the lead character and his shitty dialogue, which also plagued the first Crysis, ruined the first game for me.
Hm, what was so bad about the dialogue in either Farcry or Crysis? It's a matter of personal taste I guess, it didn't nag me in either game I must say. I find it a lot more annoying with hero characters that refuse to speak back when spoken to, that if anything is infuriating. Heck, it was getting so ridiculous in Half-Life 2 episodes that Valve even wrote dialogue for Alyx mocking their own game design choice to prevent Gordon from speaking...
(Crytek pretty much does the same thing in the intro to C2 by the way, when you're in the sub with your other marine buddies.)
It looked and played amazingly, in fact it was the first game I ever played that had a draw distance as far as it's.
Yeah, it was the first action game I played where the levels didn't immediately look and feel like computer game levels. That aspect was significant IMO. If you walked around enough you discovered the boundaries that blocked you in of course but it was still a big difference compared to traditional game levels.