I think you're right. I tried it out and I heard it activate with AVP D3D11.I could have sworn it worked in DX10 back when I used it.
I think you're right. I tried it out and I heard it activate with AVP D3D11.I could have sworn it worked in DX10 back when I used it.
It seems to me that running FC3 on more than 1 CPU causes the lag. All I did was to set the affinity just on CPU 0 and the lag is gone.
Intel and AMD should really think about making super fast single core CPUs for gamers, because multi-CPUs and multi-GPUs are suitable just for HPC.
I just tried setting the buffered frames to 1 and the lag disappears also with multi-CPUs enabled. I was keeping it to 0, since it's supposed to be lag-free, but it wasn't.
You've brought this up before, and it was shown that single core CPU testing brought horrible performance for gaming:It seems to me that running FC3 on more than 1 CPU causes the lag. All I did was to set the affinity just on CPU 0 and the lag is gone.
Intel and AMD should really think about making super fast single core CPUs for gamers, because multi-CPUs and multi-GPUs are suitable just for HPC.
It seems like it's impossible to go much further with a single CPU core. Although Intel certainly has made plenty of progress since Core 2...
On the other hand it seems unclear how viable extreme threading is with games. We're many years into it now and I still see most games on at most 3 cores.
Problem on PC right now is that the connection (latency, bandwidth) between CPU and GPU isn't good enough for the two to integrate their workloads more seriously. It will be interesting to see how next gen consles solve this and whether we'll see that issue solved on PC as well (I'm going to assume yes)